Fitur untuk mengoptimalkan game Anda
Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
Guna menyiapkan lingkungan untuk men-debug dan mengoptimalkan game Android, dapatkan
akses ke alat berikut yang membantu Anda menganalisis penggunaan CPU dan panggilan
grafis.
CPU
Gunakan fitur berikut untuk mengevaluasi dan meningkatkan performa CPU game Anda:
Memori
- Meminfo: Mengumpulkan statistik memori untuk menunjukkan seberapa banyak
memori PSS
yang dialokasikan dan kategori penggunaannya. Gunakan perintah
adb shell dumpsys meminfo package-name
atau
panggilan MemoryInfo
.
- Perfetto: Mengumpulkan informasi performa dan memori di perangkat dan
menampilkannya di UI berbasis web. Perfetto
mendukung rekaman aktivitas panjang secara bebas sehingga Anda dapat melihat perubahan RSS seiring waktu.
Aktifkan rekaman aktivitas panjang dari
aplikasi Pelacakan Sistem.
- bugreport: Menunjukkan apakah game Anda mengalami error karena kehabisan memori atau apakah
mati karena
LMK. Gunakan
perintah
adb bugreport bugreport-name
atau buka
Opsi Developer > Laporan bug.
Grafis
Gunakan alat berikut untuk mengevaluasi dan menyempurnakan pipeline tampilan game Anda:
Referensi lainnya
Konten dan contoh kode di halaman ini tunduk kepada lisensi yang dijelaskan dalam Lisensi Konten. Java dan OpenJDK adalah merek dagang atau merek dagang terdaftar dari Oracle dan/atau afiliasinya.
Terakhir diperbarui pada 2025-07-27 UTC.
[null,null,["Terakhir diperbarui pada 2025-07-27 UTC."],[],[],null,["# Tools for optimizing your game\n\nTo prepare your environment for debugging and optimizing Android games, get\naccess to the following tools that help you analyze CPU usage and graphics\ncalls.\n\nCPU\n---\n\nUse the following tools to evaluate and improve your game's CPU performance:\n\n- **Systrace:** Records CPU and disk activity over a short period of time. [Access this tool from the command line](/topic/performance/tracing/command-line), or [use the on-device tool](/topic/performance/tracing/on-device) that's available when running Android 9 (API level 28) or higher. Also see the [overview of system tracing](/topic/performance/tracing).\n- **CPU Profiler:** Inspect your game's CPU usage and thread activity, either in real time or from recorded traces. See documentation on [how to access and use the CPU Profiler](/studio/profile) within Android Studio. A [standalone version of this profiler](/studio/profile#standalone-profilers) that doesn't require a Gradle project at launch is installed with both [Android Studio](/studio) and the [Android Game Development Extension](/games/agde).\n\nMemory\n------\n\n- **Meminfo:** Collects memory statistics to show how much [PSS memory](/topic/performance/memory-management#calculating_memory_footprint) was allocated and the categories for which it was used. Use the command `adb shell dumpsys meminfo `\u003cvar translate=\"no\"\u003epackage-name\u003c/var\u003e or the [`MemoryInfo`](/reference/android/os/Debug.MemoryInfo) call.\n- **Perfetto:** Collects performance and memory information on a device and displays it in a web-based UI. [Perfetto](https://docs.perfetto.dev) supports arbitrarily long traces so you can view how RSS changes over time. Enable long traces from the [System Tracing app](/topic/performance/tracing/on-device).\n- **bugreport:** Shows if your game crashed because it ran out of memory or if it was killed by the [LMK](/topic/performance/memory-management#low-memory_killer). Use the command `adb bugreport `\u003cvar translate=\"no\"\u003ebugreport-name\u003c/var\u003e or go to **Developer Options \\\u003e Bug report**.\n\nGraphics\n--------\n\nUse the following tools to evaluate and improve your game's display pipeline:\n\n- **Android Frame Pacing API:** Helps synchronize your game engine's rendering process with Android's display pipeline. [Download from the Android Open Source Project (AOSP)](https://android.googlesource.com/platform/frameworks/opt/gamesdk/), or [access the plugin from Unity 2019.2.0 Alpha 6](https://unity3d.com/unity/whats-new) or higher. Also [see documentation for the Android Frame Pacing API](/topic/performance/frame-pacing).\n- **Android GPU Inspector (AGI):** A GPU profiling tool. You can take traces of your games and find interesting performance insights to help you make graphics optimization decisions. [Learn more\n here.](/agi)\n\nAdditional resources\n--------------------\n\n- [Improve your game's performance](/games/optimize)\n- [GAPID](https://gapid.dev)"]]