本指南介绍了如何设置原生 Android 项目,以便从 C 或 C++ 中使用 Play Integrity API。在调用该 API 之前,您必须先集成 Play Core 原生 SDK,方法是配置开发环境并更新 build.gradle
和 CMakeLists.txt
文件,如下一部分所示。如需了解详情,请参阅我们的 Native API 参考文档。
下载 Play Core Native SDK
您必须先接受以下条款及条件才能下载。
条款及条件
Last modified: September 24, 2020- By using the Play Core Software Development Kit, you agree to these terms in addition to the Google APIs Terms of Service ("API ToS"). If these terms are ever in conflict, these terms will take precedence over the API ToS. Please read these terms and the API ToS carefully.
- For purposes of these terms, "APIs" means Google's APIs, other developer services, and associated software, including any Redistributable Code.
- “Redistributable Code” means Google-provided object code or header files that call the APIs.
- Subject to these terms and the terms of the API ToS, you may copy and distribute Redistributable Code solely for inclusion as part of your API Client. Google and its licensors own all right, title and interest, including any and all intellectual property and other proprietary rights, in and to Redistributable Code. You will not modify, translate, or create derivative works of Redistributable Code.
- Google may make changes to these terms at any time with notice and the opportunity to decline further use of the Play Core Software Development Kit. Google will post notice of modifications to the terms at https://developer.android.com/guide/playcore/license. Changes will not be retroactive.
执行以下其中一项操作:
- 安装 Android Studio 4.0 或更高版本。使用 SDK 管理器界面安装 Android SDK Platform 版本 10.0(API 级别 29)。
- 安装 Android SDK 命令行工具,然后使用
sdkmanager
安装 Android SDK Platform 版本 10.0(API 级别 29)。
使用 SDK 管理器安装最新的 CMake 和 Android 原生开发套件 (NDK),让 Android Studio 做好原生开发准备。如需详细了解如何创建或导入原生项目,请参阅 NDK 入门指南。
下载 zip 文件并将其解压缩到您的项目所在位置。
下载链接 大小 SHA-256 校验和 39.6 MiB 92b43246860d4ce4772a3a0786212d9b4781920e112d81b93ca1c5ebd8da89cb 更新应用的
build.gradle
文件,如下所示:Groovy
// App build.gradle plugins { id 'com.android.application' } // Define a path to the extracted Play Core SDK files. // If using a relative path, wrap it with file() since CMake requires absolute paths. def playcoreDir = file('../path/to/playcore-native-sdk') android { defaultConfig { ... externalNativeBuild { cmake { // Define the PLAYCORE_LOCATION directive. arguments "-DANDROID_STL=c++_static", "-DPLAYCORE_LOCATION=$playcoreDir" } } ndk { // Skip deprecated ABIs. Only required when using NDK 16 or earlier. abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64' } } buildTypes { release { // Include Play Core Library proguard config files to strip unused code while retaining the Java symbols needed for JNI. proguardFile '$playcoreDir/proguard/common.pgcfg' proguardFile '$playcoreDir/proguard/gms_task.pgcfg' proguardFile '$playcoreDir/proguard/per-feature-proguard-files' ... } debug { ... } } externalNativeBuild { cmake { path 'src/main/CMakeLists.txt' } } } dependencies { // Import these feature-specific AARs for each Google Play Core library. implementation 'com.google.android.play:app-update:2.1.0' implementation 'com.google.android.play:asset-delivery:2.3.0' implementation 'com.google.android.play:integrity:1.4.0' implementation 'com.google.android.play:review:2.0.2' // Import these common dependencies. implementation 'com.google.android.gms:play-services-tasks:18.0.2' implementation files("$playcoreDir/playcore-native-metadata.jar") ... }
Kotlin
// App build.gradle plugins { id("com.android.application") } // Define a path to the extracted Play Core SDK files. // If using a relative path, wrap it with file() since CMake requires absolute paths. val playcoreDir = file("../path/to/playcore-native-sdk") android { defaultConfig { ... externalNativeBuild { cmake { // Define the PLAYCORE_LOCATION directive. arguments += listOf("-DANDROID_STL=c++_static", "-DPLAYCORE_LOCATION=$playcoreDir") } } ndk { // Skip deprecated ABIs. Only required when using NDK 16 or earlier. abiFilters.clear() abiFilters += listOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64") } } buildTypes { release { // Include Play Core Library proguard config files to strip unused code while retaining the Java symbols needed for JNI. proguardFile("$playcoreDir/proguard/common.pgcfg") proguardFile("$playcoreDir/proguard/gms_task.pgcfg") proguardFile("$playcoreDir/proguard/per-feature-proguard-files") ... } debug { ... } } externalNativeBuild { cmake { path = "src/main/CMakeLists.txt" } } } dependencies { // Import these feature-specific AARs for each Google Play Core library. implementation("com.google.android.play:app-update:2.1.0") implementation("com.google.android.play:asset-delivery:2.3.0") implementation("com.google.android.play:integrity:1.4.0") implementation("com.google.android.play:review:2.0.2") // Import these common dependencies. implementation("com.google.android.gms:play-services-tasks:18.0.2") implementation(files("$playcoreDir/playcore-native-metadata.jar")) ... }
更新应用的
CMakeLists.txt
文件,如下所示:cmake_minimum_required(VERSION 3.6) ... # Add a static library called “playcore” built with the c++_static STL. include(${PLAYCORE_LOCATION}/playcore.cmake) add_playcore_static_library() // In this example “main” is your native code library, i.e. libmain.so. add_library(main SHARED ...) target_include_directories(main PRIVATE ${PLAYCORE_LOCATION}/include ...) target_link_libraries(main android playcore ...)
数据收集
为便于 Google 改进产品,Play Core 原生 SDK 可能会收集版本相关数据,包括:
- 应用的软件包名称
- 应用的软件包版本
- Play Core 原生 SDK 的版本
您将应用软件包上传到 Play 管理中心时,系统会收集这些数据。如需停用此数据收集流程,请移除 build.gradle 文件中的 $playcoreDir/playcore-native-metadata.jar
导入项。
请注意,这种与使用 Play Core 原生 SDK 相关的数据收集行为以及 Google 使用所收集数据的行为,与您将应用软件包上传至 Play 管理中心时 Google 收集在 Gradle 中声明的库依赖项无关且相互独立。