ShapePath

public class ShapePath
extends Object

java.lang.Object
   ↳ com.google.android.material.shape.ShapePath


Represents the descriptive path of a shape. Path segments are stored in sequence so that transformations can be applied to them when the Path is produced by the MaterialShapeDrawable.

Summary

Nested classes

class ShapePath.PathArcOperation

Path arc operation. 

class ShapePath.PathCubicOperation

Path cubic operation. 

class ShapePath.PathLineOperation

Straight line operation. 

class ShapePath.PathOperation

Interface for a path operation to be appended to the operations list. 

class ShapePath.PathQuadOperation

Path quad operation. 

Fields

public float currentShadowAngle

This field is deprecated. Use the class methods to interact with this field so internal state can be * maintained.

public float endShadowAngle

This field is deprecated. Use the class methods to interact with this field so internal state can be * maintained.

public float endX

This field is deprecated. Use the class methods to interact with this field so internal state can be maintained.

public float endY

This field is deprecated. Use the class methods to interact with this field so internal state can be maintained.

public float startX

This field is deprecated. Use the class methods to interact with this field so internal state can be maintained.

public float startY

This field is deprecated. Use the class methods to interact with this field so internal state can be maintained.

Public constructors

ShapePath()
ShapePath(float startX, float startY)

Public methods

void addArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle)

Add an arc to the ShapePath.

void applyToPath(Matrix transform, Path path)

Apply the ShapePath sequence to a Path under a matrix transform.

void cubicToPoint(float controlX1, float controlY1, float controlX2, float controlY2, float toX, float toY)

Add a cubic to the ShapePath.

void lineTo(float x, float y)

Add a line to the ShapePath.

void lineTo(float x1, float y1, float x2, float y2)

Add two connected segments to the ShapePath.

void quadToPoint(float controlX, float controlY, float toX, float toY)

Add a quad to the ShapePath.

void reset(float startX, float startY)

Resets the ShapePath using a default shadow.

void reset(float startX, float startY, float shadowStartAngle, float shadowSweepAngle)

Resets fields given the provided assignment parameters.

Inherited methods

Object clone()
boolean equals(Object arg0)
void finalize()
final Class<?> getClass()
int hashCode()
final void notify()
final void notifyAll()
String toString()
final void wait(long arg0, int arg1)
final void wait(long arg0)
final void wait()

Fields

currentShadowAngle

public float currentShadowAngle

This field is deprecated.
Use the class methods to interact with this field so internal state can be * maintained.

The angle of the start of the last drawn shadow. Changes internally. Do not change.

endShadowAngle

public float endShadowAngle

This field is deprecated.
Use the class methods to interact with this field so internal state can be * maintained.

The angle at the end of the final shadow. Changes internally. Do not change.

endX

public float endX

This field is deprecated.
Use the class methods to interact with this field so internal state can be maintained.

The x coordinate for the current end of the path given the previously applied transformation. Changes internally. Do not change.

endY

public float endY

This field is deprecated.
Use the class methods to interact with this field so internal state can be maintained.

The y coordinate for the current end of the path given the previously applied transformation. Changes internally. Do not change.

startX

public float startX

This field is deprecated.
Use the class methods to interact with this field so internal state can be maintained.

The x coordinate for the start of the path. Does not change. Do not change.

startY

public float startY

This field is deprecated.
Use the class methods to interact with this field so internal state can be maintained.

The y coordinate for the start of the path. Does not change. Do not change.

Public constructors

ShapePath

public ShapePath ()

ShapePath

public ShapePath (float startX, 
                float startY)

Parameters
startX float

startY float

Public methods

addArc

public void addArc (float left, 
                float top, 
                float right, 
                float bottom, 
                float startAngle, 
                float sweepAngle)

Add an arc to the ShapePath.

Parameters
left float: the X coordinate of the left side of the rectangle containing the arc oval.

top float: the Y coordinate of the top of the rectangle containing the arc oval.

right float: the X coordinate of the right side of the rectangle containing the arc oval.

bottom float: the Y coordinate of the bottom of the rectangle containing the arc oval.

startAngle float: start angle of the arc.

sweepAngle float: sweep angle of the arc.

applyToPath

public void applyToPath (Matrix transform, 
                Path path)

Apply the ShapePath sequence to a Path under a matrix transform.

Parameters
transform Matrix: the matrix transform under which this ShapePath is applied

path Path: the path to which this ShapePath is applied

cubicToPoint

public void cubicToPoint (float controlX1, 
                float controlY1, 
                float controlX2, 
                float controlY2, 
                float toX, 
                float toY)

Add a cubic to the ShapePath.

Note: This operation will not draw compatibility shadows. This means no shadow will be drawn on API < 21 and a shadow will only be drawn on API < 29 if the final path is convex.

Parameters
controlX1 float: the 1st control point x of the arc.

controlY1 float: the 1st control point y of the arc.

controlX2 float: the 2nd control point x of the arc.

controlY2 float: the 2nd control point y of the arc.

toX float: the end x of the arc.

toY float: the end y of the arc.

lineTo

public void lineTo (float x, 
                float y)

Add a line to the ShapePath.

Parameters
x float: the x to which the line should be drawn.

y float: the y to which the line should be drawn.

lineTo

public void lineTo (float x1, 
                float y1, 
                float x2, 
                float y2)

Add two connected segments to the ShapePath. This is equivalent to call lineTo(float, float) twice. If an inner corner is formed, this can also draw the compat shadow without overlapping.

Parameters
x1 float

y1 float

x2 float

y2 float

quadToPoint

public void quadToPoint (float controlX, 
                float controlY, 
                float toX, 
                float toY)

Add a quad to the ShapePath.

Note: This operation will not draw compatibility shadows. This means no shadow will be drawn on API < 21 and a shadow will only be drawn on API < 29 if the final path is convex.

Parameters
controlX float: the control point x of the arc.

controlY float: the control point y of the arc.

toX float: the end x of the arc.

toY float: the end y of the arc.

reset

public void reset (float startX, 
                float startY)

Resets the ShapePath using a default shadow. reset(float, float, float, float).

Parameters
startX float

startY float

reset

public void reset (float startX, 
                float startY, 
                float shadowStartAngle, 
                float shadowSweepAngle)

Resets fields given the provided assignment parameters.

Parameters
startX float

startY float

shadowStartAngle float

shadowSweepAngle float