class Fov


The angles (in radians) representing the sides of the view frustum. These are not expected to change over the lifetime of the session but in rare cases may change due to updated camera settings.

Summary

Public constructors

Fov(angleLeft: Float, angleRight: Float, angleUp: Float, angleDown: Float)

Public functions

Fov
copy(angleLeft: Float, angleRight: Float, angleUp: Float, angleDown: Float)
open operator Boolean
equals(other: Any?)
open Int
open String

Public constructors

Fov

Added in 1.0.0-alpha04
Fov(angleLeft: Float, angleRight: Float, angleUp: Float, angleDown: Float)

Public functions

copy

Added in 1.0.0-alpha04
fun copy(
    angleLeft: Float = this.angleLeft,
    angleRight: Float = this.angleRight,
    angleUp: Float = this.angleUp,
    angleDown: Float = this.angleDown
): Fov

equals

open operator fun equals(other: Any?): Boolean

hashCode

open fun hashCode(): Int

toString

open fun toString(): String

Public properties

angleDown

Added in 1.0.0-alpha04
val angleDownFloat

angleLeft

Added in 1.0.0-alpha04
val angleLeftFloat

angleRight

Added in 1.0.0-alpha04
val angleRightFloat

angleUp

Added in 1.0.0-alpha04
val angleUpFloat