הטמעת סשן מדיה
קל לארגן דפים בעזרת אוספים
אפשר לשמור ולסווג תוכן על סמך ההעדפות שלך.
לכתוב
MediaSession
כשהאפליקציה מתכוננת להפעלת מדיה. קטע הקוד הבא
דוגמה לאופן שבו מגדירים את הקריאה החוזרת והסימונים המתאימים:
Kotlin
session = MediaSession(this, "MusicService").apply {
setCallback(MediaSessionCallback())
setFlags(
MediaSession.FLAG_HANDLES_MEDIA_BUTTONS or MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS
)
}
Java
session = new MediaSession(this, "MusicService");
session.setCallback(new MediaSessionCallback());
session.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS |
MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
איך מתחילים פעילות מדיה
חשוב גם להתקשר
setActive(true)
כשההפעלה מתחילה. האפליקציה חייבת לבקש גם מיקוד אודיו, כפי שמתואר ב
ניהול מיקוד האודיו. השלבים האלה
שמוצגת בדוגמה הבאה:
Kotlin
private fun handlePlayRequest() {
tryToGetAudioFocus()
if (!session.isActive) {
session.isActive = true
}
...
}
Java
private void handlePlayRequest() {
tryToGetAudioFocus();
if (!session.isActive()) {
session.setActive(true);
}
...
}
עדכון מצב ההפעלה
מעדכנים את מצב ההפעלה ב
MediaSession
כדי לשקף
המצב של המדיה הנוכחית:
Kotlin
private fun updatePlaybackState() {
val position: Long =
mediaPlayer
?.takeIf { it.isPlaying }
?.currentPosition?.toLong()
?: PlaybackState.PLAYBACK_POSITION_UNKNOWN
val stateBuilder = PlaybackState.Builder()
.setActions(getAvailableActions()).apply {
setState(mState, position, 1.0f)
}
session.setPlaybackState(stateBuilder.build())
}
private fun getAvailableActions(): Long {
var actions = (PlaybackState.ACTION_PLAY_PAUSE
or PlaybackState.ACTION_PLAY_FROM_MEDIA_ID
or PlaybackState.ACTION_PLAY_FROM_SEARCH)
playingQueue?.takeIf { it.isNotEmpty() }?.apply {
actions = if (mState == PlaybackState.STATE_PLAYING) {
actions or PlaybackState.ACTION_PAUSE
} else {
actions or PlaybackState.ACTION_PLAY
}
if (currentIndexOnQueue > 0) {
actions = actions or PlaybackState.ACTION_SKIP_TO_PREVIOUS
}
if (currentIndexOnQueue < size - 1) {
actions = actions or PlaybackState.ACTION_SKIP_TO_NEXT
}
}
return actions
}
Java
private void updatePlaybackState() {
long position = PlaybackState.PLAYBACK_POSITION_UNKNOWN;
if (mediaPlayer != null && mediaPlayer.isPlaying()) {
position = mediaPlayer.getCurrentPosition();
}
PlaybackState.Builder stateBuilder = new PlaybackState.Builder()
.setActions(getAvailableActions());
stateBuilder.setState(mState, position, 1.0f);
session.setPlaybackState(stateBuilder.build());
}
private long getAvailableActions() {
long actions = PlaybackState.ACTION_PLAY_PAUSE |
PlaybackState.ACTION_PLAY_FROM_MEDIA_ID |
PlaybackState.ACTION_PLAY_FROM_SEARCH;
if (playingQueue == null || playingQueue.isEmpty()) {
return actions;
}
if (mState == PlaybackState.STATE_PLAYING) {
actions |= PlaybackState.ACTION_PAUSE;
} else {
actions |= PlaybackState.ACTION_PLAY;
}
if (currentIndexOnQueue > 0) {
actions |= PlaybackState.ACTION_SKIP_TO_PREVIOUS;
}
if (currentIndexOnQueue < playingQueue.size() - 1) {
actions |= PlaybackState.ACTION_SKIP_TO_NEXT;
}
return actions;
}
מגדירים את MediaMetadata
עם
setMetadata()
. השיטה הזו מופעלת רק פעם אחת לכל אובייקט שמופעל. הוא מאפשר לספק מידע
סשן המדיה על המדיה, כולל הכותרת, כותרת המשנה,
אומן, יצירת אומנות וכו'. הדוגמה הבאה מותאמת למוזיקה
ההנחה היא שנתוני הטראק מאוחסנים במחלקת נתונים מותאמת אישית, MediaData
:
Kotlin
private fun updateMetadata(myData: MediaData) {
val metadataBuilder = MediaMetadata.Builder().apply {
// To provide most control over how an item is displayed set the
// display fields in the metadata
putString(MediaMetadata.METADATA_KEY_DISPLAY_TITLE, myData.displayTitle)
putString(MediaMetadata.METADATA_KEY_DISPLAY_SUBTITLE, myData.displaySubtitle)
putString(MediaMetadata.METADATA_KEY_DISPLAY_ICON_URI, myData.artUri)
// And at minimum the title and artist for legacy support
putString(MediaMetadata.METADATA_KEY_TITLE, myData.title)
putString(MediaMetadata.METADATA_KEY_ARTIST, myData.artist)
// A small bitmap for the artwork is also recommended
putBitmap(MediaMetadata.METADATA_KEY_ART, myData.artBitmap)
// Add any other fields you have for your data as well
}
session.setMetadata(metadataBuilder.build())
}
Java
private void updateMetadata(MediaData myData) {
MediaMetadata.Builder metadataBuilder = new MediaMetadata.Builder();
// To provide most control over how an item is displayed set the
// display fields in the metadata
metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_TITLE,
myData.displayTitle);
metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_SUBTITLE,
myData.displaySubtitle);
metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_ICON_URI,
myData.artUri);
// And at minimum the title and artist for legacy support
metadataBuilder.putString(MediaMetadata.METADATA_KEY_TITLE,
myData.title);
metadataBuilder.putString(MediaMetadata.METADATA_KEY_ARTIST,
myData.artist);
// A small bitmap for the artwork is also recommended
metadataBuilder.putBitmap(MediaMetadata.METADATA_KEY_ART,
myData.artBitmap);
// Add any other fields you have for your data as well
session.setMetadata(metadataBuilder.build());
}
דוגמאות התוכן והקוד שבדף הזה כפופות לרישיונות המפורטים בקטע רישיון לתוכן. Java ו-OpenJDK הם סימנים מסחריים או סימנים מסחריים רשומים של חברת Oracle ו/או של השותפים העצמאיים שלה.
עדכון אחרון: 2025-07-27 (שעון UTC).
[null,null,["עדכון אחרון: 2025-07-27 (שעון UTC)."],[],[],null,["# Implement a media session\n\nCreate a\n[`MediaSession`](/reference/android/media/session/MediaSession#MediaSession(android.content.Context,%20java.lang.String))\nwhen your app is preparing to play media. The following code snippet\nis an example of how to set the appropriate callback and flags: \n\n### Kotlin\n\n```kotlin\nsession = MediaSession(this, \"MusicService\").apply {\n setCallback(MediaSessionCallback())\n setFlags(\n MediaSession.FLAG_HANDLES_MEDIA_BUTTONS or MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS\n )\n}\n```\n\n### Java\n\n```java\nsession = new MediaSession(this, \"MusicService\");\nsession.setCallback(new MediaSessionCallback());\nsession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS |\n MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);\n```\n\nStart a media session\n---------------------\n\nBe sure to also call\n[`setActive(true)`](/reference/android/media/session/MediaSession#setActive(boolean))\nwhen playback begins. Your app must also request audio focus, as described in\n[Manage audio focus](/media/optimize/audio-focus). These steps are\nshown in the following example: \n\n### Kotlin\n\n```kotlin\nprivate fun handlePlayRequest() {\n\n tryToGetAudioFocus()\n\n if (!session.isActive) {\n session.isActive = true\n }\n ...\n}\n```\n\n### Java\n\n```java\nprivate void handlePlayRequest() {\n\n tryToGetAudioFocus();\n\n if (!session.isActive()) {\n session.setActive(true);\n }\n ...\n}\n```\n\nUpdate the playback state\n-------------------------\n\nUpdate the playback state in the\n[`MediaSession`](/reference/android/media/session/MediaSession) to reflect\nthe state of the current media: \n\n### Kotlin\n\n```kotlin\nprivate fun updatePlaybackState() {\n val position: Long =\n mediaPlayer\n ?.takeIf { it.isPlaying }\n ?.currentPosition?.toLong()\n ?: PlaybackState.PLAYBACK_POSITION_UNKNOWN\n\n val stateBuilder = PlaybackState.Builder()\n .setActions(getAvailableActions()).apply {\n setState(mState, position, 1.0f)\n }\n session.setPlaybackState(stateBuilder.build())\n}\n\nprivate fun getAvailableActions(): Long {\n var actions = (PlaybackState.ACTION_PLAY_PAUSE\n or PlaybackState.ACTION_PLAY_FROM_MEDIA_ID\n or PlaybackState.ACTION_PLAY_FROM_SEARCH)\n\n playingQueue?.takeIf { it.isNotEmpty() }?.apply {\n actions = if (mState == PlaybackState.STATE_PLAYING) {\n actions or PlaybackState.ACTION_PAUSE\n } else {\n actions or PlaybackState.ACTION_PLAY\n }\n if (currentIndexOnQueue \u003e 0) {\n actions = actions or PlaybackState.ACTION_SKIP_TO_PREVIOUS\n }\n if (currentIndexOnQueue \u003c size - 1) {\n actions = actions or PlaybackState.ACTION_SKIP_TO_NEXT\n }\n }\n return actions\n}\n```\n\n### Java\n\n```java\nprivate void updatePlaybackState() {\n long position = PlaybackState.PLAYBACK_POSITION_UNKNOWN;\n if (mediaPlayer != null && mediaPlayer.isPlaying()) {\n position = mediaPlayer.getCurrentPosition();\n }\n PlaybackState.Builder stateBuilder = new PlaybackState.Builder()\n .setActions(getAvailableActions());\n stateBuilder.setState(mState, position, 1.0f);\n session.setPlaybackState(stateBuilder.build());\n}\n\nprivate long getAvailableActions() {\n long actions = PlaybackState.ACTION_PLAY_PAUSE |\n PlaybackState.ACTION_PLAY_FROM_MEDIA_ID |\n PlaybackState.ACTION_PLAY_FROM_SEARCH;\n if (playingQueue == null || playingQueue.isEmpty()) {\n return actions;\n }\n if (mState == PlaybackState.STATE_PLAYING) {\n actions |= PlaybackState.ACTION_PAUSE;\n } else {\n actions |= PlaybackState.ACTION_PLAY;\n }\n if (currentIndexOnQueue \u003e 0) {\n actions |= PlaybackState.ACTION_SKIP_TO_PREVIOUS;\n }\n if (currentIndexOnQueue \u003c playingQueue.size() - 1) {\n actions |= PlaybackState.ACTION_SKIP_TO_NEXT;\n }\n return actions;\n}\n```\n\nUpdate the media metadata\n-------------------------\n\nSet the [`MediaMetadata`](/reference/android/media/MediaMetadata) with the\n[`setMetadata()`](/reference/android/media/session/MediaSession#setMetadata(android.media.MediaMetadata))\nmethod. This method is only called once per object that is played. It lets you provide information to\nthe media session about the media, including its title, subtitle,\nartist, artwork, etc. The following example is tailored toward music and\nassumes the track's data is stored in a custom data class, `MediaData`: \n\n### Kotlin\n\n```kotlin\nprivate fun updateMetadata(myData: MediaData) {\n val metadataBuilder = MediaMetadata.Builder().apply {\n // To provide most control over how an item is displayed set the\n // display fields in the metadata\n putString(MediaMetadata.METADATA_KEY_DISPLAY_TITLE, myData.displayTitle)\n putString(MediaMetadata.METADATA_KEY_DISPLAY_SUBTITLE, myData.displaySubtitle)\n putString(MediaMetadata.METADATA_KEY_DISPLAY_ICON_URI, myData.artUri)\n // And at minimum the title and artist for legacy support\n putString(MediaMetadata.METADATA_KEY_TITLE, myData.title)\n putString(MediaMetadata.METADATA_KEY_ARTIST, myData.artist)\n // A small bitmap for the artwork is also recommended\n putBitmap(MediaMetadata.METADATA_KEY_ART, myData.artBitmap)\n // Add any other fields you have for your data as well\n }\n session.setMetadata(metadataBuilder.build())\n}\n```\n\n### Java\n\n```java\nprivate void updateMetadata(MediaData myData) {\n MediaMetadata.Builder metadataBuilder = new MediaMetadata.Builder();\n // To provide most control over how an item is displayed set the\n // display fields in the metadata\n metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_TITLE,\n myData.displayTitle);\n metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_SUBTITLE,\n myData.displaySubtitle);\n metadataBuilder.putString(MediaMetadata.METADATA_KEY_DISPLAY_ICON_URI,\n myData.artUri);\n // And at minimum the title and artist for legacy support\n metadataBuilder.putString(MediaMetadata.METADATA_KEY_TITLE,\n myData.title);\n metadataBuilder.putString(MediaMetadata.METADATA_KEY_ARTIST,\n myData.artist);\n // A small bitmap for the artwork is also recommended\n metadataBuilder.putBitmap(MediaMetadata.METADATA_KEY_ART,\n myData.artBitmap);\n // Add any other fields you have for your data as well\n session.setMetadata(metadataBuilder.build());\n}\n```"]]