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gpg::TurnBasedMatchConfig::Builder
#include <turn_based_match_config_builder.h>
Tworzy co najmniej 1 obiekt TurnBasedMatchConfig.
Podsumowanie
Konstruktory i niszczyciele
|
Builder()
|
Funkcje publiczne
AddAllPlayersToInvite
Builder & AddAllPlayersToInvite(
const std::vector< std::string > & player_ids
)
Dodaje wielu graczy do listy graczy, których można zaprosić do gry.
Domyślnie nie są dodawane żadne odtwarzacze.
AddPlayerToInvite
Builder & AddPlayerToInvite(
const std::string & player_id
)
Dodaje gracza do listy graczy, których można zaprosić do gry.
Domyślnie do rozgrywki nie są dodawani żadni gracze. Kreator nie może utworzyć dopasowania, dopóki nie zostaną dodani gracze.
Monter
Builder()
PopulateFromPlayerSelectUIResponse
Builder & PopulateFromPlayerSelectUIResponse(
const TurnBasedMultiplayerManager::PlayerSelectUIResponse & response
)
Uzupełnia wartości z TurnBasedMultiplayerManager::ShowPlayerSelectUIResponse
.
Pamiętaj, że nie wypełnia ono wariantu ani maski bitowej wykluczającej.
SetExclusiveBitMask
Builder & SetExclusiveBitMask(
uint64_t exclusive_bit_mask
)
Maska bitowa wskazująca specjalne role dla graczy.
Jeśli na przykład jeden gracz jest atakującym, drugi musi być obrońcą. Udane automatyczne dopasowanie wymaga, aby iloczyn logiczny (ORAZ) maski bitowej wszystkich odtwarzaczy parowania był równy zero. Domyślna wartość to 0.
SetMaximumAutomatchingPlayers
Builder & SetMaximumAutomatchingPlayers(
uint32_t maximum_automatching_players
)
Maksymalna liczba automatycznie dopasowanych graczy, którzy mogą dołączyć do rozgrywki.
Jeśli zasada nie jest określona, przyjmuje domyślnie wartość równą minimalnej liczbie automatycznie dopasowanych odtwarzaczy.
SetMinimumAutomatchingPlayers
Builder & SetMinimumAutomatchingPlayers(
uint32_t minimum_automatching_players
)
Minimalna liczba automatycznie dopasowanych graczy, którzy mogą dołączyć do rozgrywki.
Jeśli nie określono tego ustawienia, domyślna wartość to 0. Należy dodać co najmniej jeden automatycznie dopasowany odtwarzacz lub identyfikator gracza.
SetVariant
Builder & SetVariant(
uint32_t variant
)
Wartość właściwa dla dewelopera służąca do wskazywania typu dopasowania lub trybu.
Automatycznie dopasowują się tylko gracze, którzy korzystają z tego samego wariantu. Jeśli nie określono inaczej, domyślna wartość to -1.
Treść strony i umieszczone na niej fragmenty kodu podlegają licencjom opisanym w Licencji na treści. Java i OpenJDK są znakami towarowymi lub zastrzeżonymi znakami towarowymi należącymi do firmy Oracle lub jej podmiotów stowarzyszonych.
Ostatnia aktualizacja: 2025-07-27 UTC.
[null,null,["Ostatnia aktualizacja: 2025-07-27 UTC."],[],[],null,["# gpg::TurnBasedMatchConfig::Builder Class Reference\n\ngpg::TurnBasedMatchConfig::Builder\n==================================\n\n`#include \u003cturn_based_match_config_builder.h\u003e`\n\nBuilds one or more [TurnBasedMatchConfig](/games/services/cpp/api/class/gpg/turn-based-match-config#classgpg_1_1_turn_based_match_config) objects.\n\nSummary\n-------\n\n| ### Constructors and Destructors ||\n|---|---|\n| [Builder](#classgpg_1_1_turn_based_match_config_1_1_builder_1affc108da6d6df5b6b93a430eb1cdce62)`()` ||\n\n| ### Public functions ||\n|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| [AddAllPlayersToInvite](#classgpg_1_1_turn_based_match_config_1_1_builder_1a1cc8b2b8ed3c4f61c73693a2deb3d5b8)`(const std::vector\u003c std::string \u003e & player_ids)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` Adds multiple players to the list of players to invite to the match. |\n| [AddPlayerToInvite](#classgpg_1_1_turn_based_match_config_1_1_builder_1af1d5ed0388dd5b7ad55981ba2cd9bba8)`(const std::string & player_id)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` Adds a player to the list of players to invite to the match. |\n| [Create](#classgpg_1_1_turn_based_match_config_1_1_builder_1af2aee232c43b6812e1698009623e5e0d)`() const ` | [TurnBasedMatchConfig](/games/services/cpp/api/class/gpg/turn-based-match-config#classgpg_1_1_turn_based_match_config) Creates a [TurnBasedMatchConfig](/games/services/cpp/api/class/gpg/turn-based-match-config#classgpg_1_1_turn_based_match_config) object. |\n| [PopulateFromPlayerSelectUIResponse](#classgpg_1_1_turn_based_match_config_1_1_builder_1a536f6294640adcece2ffe2fda600bdf7)`(const `[TurnBasedMultiplayerManager::PlayerSelectUIResponse](/games/services/cpp/api/struct/gpg/turn-based-multiplayer-manager/player-select-u-i-response#structgpg_1_1_turn_based_multiplayer_manager_1_1_player_select_u_i_response)` & response)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` Populates values from a `TurnBasedMultiplayerManager::ShowPlayerSelectUIResponse`. |\n| [SetExclusiveBitMask](#classgpg_1_1_turn_based_match_config_1_1_builder_1adda30366347a5880b899bebfc1ef3ef5)`(uint64_t exclusive_bit_mask)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` A bit mask indicating exclusive roles for players. |\n| [SetMaximumAutomatchingPlayers](#classgpg_1_1_turn_based_match_config_1_1_builder_1a9e43ded51cea29a4c75e0558d261e9b5)`(uint32_t maximum_automatching_players)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` The maximum number of auto-matched players who can join the match. |\n| [SetMinimumAutomatchingPlayers](#classgpg_1_1_turn_based_match_config_1_1_builder_1ad78accb39872ad02d911f4a0ff274553)`(uint32_t minimum_automatching_players)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` The minimum number of auto-matched players who can join the match. |\n| [SetVariant](#classgpg_1_1_turn_based_match_config_1_1_builder_1a16a8d9b77b16c3dc7bb723e4f5048987)`(uint32_t variant)` | [Builder](/games/services/cpp/api/class/gpg/turn-based-match-config/builder#classgpg_1_1_turn_based_match_config_1_1_builder)` &` A developer-specific value used to indicate match type or mode. |\n\nPublic functions\n----------------\n\n### AddAllPlayersToInvite\n\n```c++\nBuilder & AddAllPlayersToInvite(\n const std::vector\u003c std::string \u003e & player_ids\n)\n``` \nAdds multiple players to the list of players to invite to the match.\n\nBy default, no players are added. \n\n### AddPlayerToInvite\n\n```c++\nBuilder & AddPlayerToInvite(\n const std::string & player_id\n)\n``` \nAdds a player to the list of players to invite to the match.\n\nBy default, no players are added to the match. The builder cannot create a match until players are added. \n\n### Builder\n\n```c++\n Builder()\n``` \n\n### Create\n\n```c++\nTurnBasedMatchConfig Create() const \n``` \nCreates a [TurnBasedMatchConfig](/games/services/cpp/api/class/gpg/turn-based-match-config#classgpg_1_1_turn_based_match_config) object. \n\n### PopulateFromPlayerSelectUIResponse\n\n```c++\nBuilder & PopulateFromPlayerSelectUIResponse(\n const TurnBasedMultiplayerManager::PlayerSelectUIResponse & response\n)\n``` \nPopulates values from a `TurnBasedMultiplayerManager::ShowPlayerSelectUIResponse`.\n\nNote that this does not populate the variant or the exclusive bit mask. \n\n### SetExclusiveBitMask\n\n```c++\nBuilder & SetExclusiveBitMask(\n uint64_t exclusive_bit_mask\n)\n``` \nA bit mask indicating exclusive roles for players.\n\n(E.g. For example, if one player is the attacker, the other must be the defender.) Successful auto-matching requires that the logical product (AND) of the bit mask of any pairing players equals zero. Defaults to 0. \n\n### SetMaximumAutomatchingPlayers\n\n```c++\nBuilder & SetMaximumAutomatchingPlayers(\n uint32_t maximum_automatching_players\n)\n``` \nThe maximum number of auto-matched players who can join the match.\n\nLeft unspecified, defaults to a value equal to the minimum number of auto-matching players. \n\n### SetMinimumAutomatchingPlayers\n\n```c++\nBuilder & SetMinimumAutomatchingPlayers(\n uint32_t minimum_automatching_players\n)\n``` \nThe minimum number of auto-matched players who can join the match.\n\nDefaults to 0 when left unspecified. At least one auto-matching player or player id must be added. \n\n### SetVariant\n\n```c++\nBuilder & SetVariant(\n uint32_t variant\n)\n``` \nA developer-specific value used to indicate match type or mode.\n\nOnly players using the same variant can auto-match. Defaults to -1 when left unspecified."]]