屏幕闪烁

屏幕闪光灯也称为前置闪光灯或自拍闪光灯,用于在光线昏暗的环境下使用前置摄像头拍照时,利用手机屏幕亮度为拍摄对象提供照明。许多原生相机应用和社交媒体应用都支持该功能。由于大多数人在自拍自拍照时都会将手机保持在足够近的距离,因此这种方法非常有效。

但是,开发者很难正确实现该功能,并且在各种设备上一致地保持良好的拍摄质量。本指南介绍了如何使用低阶 Android 相机框架 API Camera2 正确实现此功能。

常规工作流程

为了正确实现该功能,两个关键因素是使用预拍摄测光序列(自动曝光预拍摄)和操作时间。一般工作流程如图 1 所示。

展示如何在 Camera2 中使用屏幕闪烁界面的流程图。
图 1.实现屏幕闪烁的一般工作流程。

如果需要使用屏幕闪光灯功能拍摄图片,请按以下步骤操作。

  1. 应用屏幕闪烁所需的界面更改,以便提供足够的光源来使用设备屏幕拍照。对于一般用例,Google 建议对我们的测试进行以下界面更改:
    • 应用屏幕被白色叠加层覆盖。
    • 已最大化屏幕亮度。
  2. 将自动曝光 (AE) 模式设置为 CONTROL_AE_MODE_ON_EXTERNAL_FLASH(如果支持)。
  3. 使用 CONTROL_AE_PRECAPTURE_TRIGGER 触发预拍测光序列。
  4. 等待自动曝光 (AE) 和自动白平衡 (AWB) 融合。

  5. 收敛后,系统将使用应用的常见照片拍摄流程。

  6. 向框架发送拍摄请求。

  7. 等待接收拍摄结果。

  8. 如果已设置 CONTROL_AE_MODE_ON_EXTERNAL_FLASH,则重置 AE 模式。

  9. 清除屏幕闪烁的界面更改。

Camera2 示例代码

带有白色叠加层的覆盖应用屏幕

在应用的布局 XML 文件中添加一个 View。在屏幕闪烁拍摄期间,视图有足够的高度来位于所有其他界面元素之上。默认情况下,它处于不可见状态,并且仅在应用屏幕闪烁界面时才可见。

以下代码示例使用白色 (#FFFFFF) 作为视图的示例。应用可以根据需要选择颜色,或为用户提供多种颜色。

<View
    android:id="@+id/white_color_overlay"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#FFFFFF"
    android:visibility="invisible"
    android:elevation="8dp" />

最大化屏幕亮度

在 Android 应用中,您可以通过多种方式更改屏幕亮度。一种直接方法是更改 Activity 窗口参考中的 screenBrightness WindowManager 参数。

Kotlin

private var previousBrightness: Float = -1.0f

private fun maximizeScreenBrightness() {
    activity?.window?.let { window ->
        window.attributes?.apply {
            previousBrightness = screenBrightness
            screenBrightness = 1f
            window.attributes = this
        }
    }
}

private fun restoreScreenBrightness() {
    activity?.window?.let { window ->
        window.attributes?.apply {
            screenBrightness = previousBrightness
            window.attributes = this
        }
    }
}

Java

private float mPreviousBrightness = -1.0f;

private void maximizeScreenBrightness() {
    if (getActivity() == null || getActivity().getWindow() == null) {
        return;
    }

    Window window = getActivity().getWindow();
    WindowManager.LayoutParams attributes = window.getAttributes();

    mPreviousBrightness = attributes.screenBrightness;
    attributes.screenBrightness = 1f;
    window.setAttributes(attributes);
}

private void restoreScreenBrightness() {
    if (getActivity() == null || getActivity().getWindow() == null) {
        return;
    }

    Window window = getActivity().getWindow();
    WindowManager.LayoutParams attributes = window.getAttributes();

    attributes.screenBrightness = mPreviousBrightness;
    window.setAttributes(attributes);
}

将 AE 模式设置为 CONTROL_AE_MODE_ON_EXTERNAL_FLASH

CONTROL_AE_MODE_ON_EXTERNAL_FLASH 适用于 API 级别 28 或更高级别。不过,此 AE 模式并非适用于所有设备,因此请检查 AE 模式是否可用,并相应地设置值。如需检查可用性,请使用 CameraCharacteristics#CONTROL_AE_AVAILABLE_MODES

Kotlin

private val characteristics: CameraCharacteristics by lazy {
    cameraManager.getCameraCharacteristics(cameraId)
}

@RequiresApi(Build.VERSION_CODES.P)
private fun isExternalFlashAeModeAvailable() =
    characteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES)
        ?.contains(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) ?: false

Java

try {
    mCharacteristics = mCameraManager.getCameraCharacteristics(mCameraId);
} catch (CameraAccessException e) {
    e.printStackTrace();
}

@RequiresApi(Build.VERSION_CODES.P)
private boolean isExternalFlashAeModeAvailable() {
    int[] availableAeModes = mCharacteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES);

    for (int aeMode : availableAeModes) {
        if (aeMode == CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) {
            return true;
        }
    }
    return false;
}

如果应用具有重复拍摄请求集(对于预览而言是必需的),则需要将 AE 模式设置为重复请求。否则,在下一次重复拍摄中,它可能会被默认或其他用户设置的 AE 模式覆盖。如果发生这种情况,相机可能无法获得足够的时间来执行其在外接闪光灯 AE 模式下正常执行的所有操作。

为了帮助确保相机完全处理 AE 模式更新请求,请在重复拍摄回调中检查拍摄结果,并等待 AE 模式在结果中更新。

拍摄可等待 AE 模式更新的回调

以下代码段展示了如何实现这一点。

Kotlin

private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() {
    private var targetAeMode: Int? = null
    private var aeModeUpdateDeferred: CompletableDeferred? = null

    suspend fun awaitAeModeUpdate(targetAeMode: Int) {
        this.targetAeMode = targetAeMode
        aeModeUpdateDeferred = CompletableDeferred()
        // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is
        // completed once targetAeMode is found in the following capture callbacks
        aeModeUpdateDeferred?.await()
    }

    private fun process(result: CaptureResult) {
        // Checks if AE mode is updated and completes any awaiting Deferred
        aeModeUpdateDeferred?.let {
            val aeMode = result[CaptureResult.CONTROL_AE_MODE]
            if (aeMode == targetAeMode) {
                it.complete(Unit)
            }
        }
    }

    override fun onCaptureCompleted(
        session: CameraCaptureSession,
        request: CaptureRequest,
        result: TotalCaptureResult
    ) {
        super.onCaptureCompleted(session, request, result)
        process(result)
    }
}

Java

static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback {
    private int mTargetAeMode;
    private CountDownLatch mAeModeUpdateLatch = null;

    public void awaitAeModeUpdate(int targetAeMode) {
        mTargetAeMode = targetAeMode;
        mAeModeUpdateLatch = new CountDownLatch(1);
        // Makes the current thread wait until mAeModeUpdateLatch is released, it will be
        // released once targetAeMode is found in the capture callbacks below
        try {
            mAeModeUpdateLatch.await();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    private void process(CaptureResult result) {
        // Checks if AE mode is updated and decrements the count of any awaiting latch
        if (mAeModeUpdateLatch != null) {
            int aeMode = result.get(CaptureResult.CONTROL_AE_MODE);
            if (aeMode == mTargetAeMode) {
                mAeModeUpdateLatch.countDown();
            }
        }
    }

    @Override
    public void onCaptureCompleted(@NonNull CameraCaptureSession session,
            @NonNull CaptureRequest request,
            @NonNull TotalCaptureResult result) {
        super.onCaptureCompleted(session, request, result);
        process(result);
    }
}

private final AwaitingCaptureCallback mRepeatingCaptureCallback = new AwaitingCaptureCallback();

设置重复请求以启用或停用 AE 模式

有了捕获回调后,以下代码示例展示了如何设置重复请求。

Kotlin

/** [HandlerThread] where all camera operations run */
private val cameraThread = HandlerThread("CameraThread").apply { start() }

/** [Handler] corresponding to [cameraThread] */
private val cameraHandler = Handler(cameraThread.looper)

private suspend fun enableExternalFlashAeMode() {
    if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) {
        session.setRepeatingRequest(
            camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply {
                addTarget(previewSurface)
                set(
                    CaptureRequest.CONTROL_AE_MODE,
                    CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH
                )
            }.build(), repeatingCaptureCallback, cameraHandler
        )

        // Wait for the request to be processed by camera
        repeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH)
    }
}

private fun disableExternalFlashAeMode() {
    if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) {
        session.setRepeatingRequest(
            camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply {
                addTarget(previewSurface)
            }.build(), repeatingCaptureCallback, cameraHandler
        )
    }
}

Java

private void setupCameraThread() {
    // HandlerThread where all camera operations run
    HandlerThread cameraThread = new HandlerThread("CameraThread");
    cameraThread.start();

    // Handler corresponding to cameraThread
    mCameraHandler = new Handler(cameraThread.getLooper());
}

private void enableExternalFlashAeMode() {
    if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) {
        try {
            CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
            requestBuilder.addTarget(mPreviewSurface);
            requestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH);
            mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler);
        } catch (CameraAccessException e) {
            e.printStackTrace();
        }

        // Wait for the request to be processed by camera
        mRepeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH);
    }
}

private void disableExternalFlashAeMode() {
    if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) {
        try {
            CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
            requestBuilder.addTarget(mPreviewSurface);
            mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler);
        } catch (CameraAccessException e) {
            e.printStackTrace();
        }
    }
}

触发预拍序列

如需触发预拍测光序列,您可以提交 CaptureRequest,并将 CONTROL_AE_PRECAPTURE_TRIGGER_START 值设置为请求。您需要等待系统处理请求,然后等待 AE 和 AWB 收敛。

虽然预拍触发器通过单个拍摄请求触发,但等待 AE 和 AWB 收敛确实需要更高的复杂性。您可以使用设置为重复请求的拍摄回调来跟踪 AE 状态AWB 状态

通过更新同一重复回调,您可以简化代码。 应用通常需要在设置相机时为其设置重复请求的 Preview。因此,您可以将重复捕获回调对该初始重复请求设置一次,然后将其重复用于结果检查和等待目的。

捕获回调代码更新以等待收敛

如需更新重复拍摄回调,请使用以下代码段。

Kotlin

private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() {
    private var targetAeMode: Int? = null
    private var aeModeUpdateDeferred: CompletableDeferred? = null

    private var convergenceDeferred: CompletableDeferred? = null

    suspend fun awaitAeModeUpdate(targetAeMode: Int) {
        this.targetAeMode = targetAeMode
        aeModeUpdateDeferred = CompletableDeferred()
        // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is
        // completed once targetAeMode is found in the following capture callbacks
        aeModeUpdateDeferred?.await()
    }

    suspend fun awaitAeAwbConvergence() {
        convergenceDeferred = CompletableDeferred()
        // Makes the current coroutine wait until convergenceDeferred is completed, it will be
        // completed once both AE & AWB are reported as converged in the capture callbacks below
        convergenceDeferred?.await()
    }

    private fun process(result: CaptureResult) {
        // Checks if AE mode is updated and completes any awaiting Deferred
        aeModeUpdateDeferred?.let {
            val aeMode = result[CaptureResult.CONTROL_AE_MODE]
            if (aeMode == targetAeMode) {
                it.complete(Unit)
            }
        }

        // Checks for convergence and completes any awaiting Deferred
        convergenceDeferred?.let {
            val aeState = result[CaptureResult.CONTROL_AE_STATE]
            val awbState = result[CaptureResult.CONTROL_AWB_STATE]

            val isAeReady = (
                    aeState == null // May be null in some devices (e.g. legacy camera HW level)
                            || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED
                            || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED
                    )

            val isAwbReady = (
                    awbState == null // May be null in some devices (e.g. legacy camera HW level)
                            || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED
                    )

            if (isAeReady && isAwbReady) {
                // if any non-null convergenceDeferred is set, complete it
                it.complete(Unit)
            }
        }
    }

    override fun onCaptureCompleted(
        session: CameraCaptureSession,
        request: CaptureRequest,
        result: TotalCaptureResult
    ) {
        super.onCaptureCompleted(session, request, result)
        process(result)
    }
}

Java

static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback {
    private int mTargetAeMode;
    private CountDownLatch mAeModeUpdateLatch = null;

    private CountDownLatch mConvergenceLatch = null;

    public void awaitAeModeUpdate(int targetAeMode) {
        mTargetAeMode = targetAeMode;
        mAeModeUpdateLatch = new CountDownLatch(1);
        // Makes the current thread wait until mAeModeUpdateLatch is released, it will be
        // released once targetAeMode is found in the capture callbacks below
        try {
            mAeModeUpdateLatch.await();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    public void awaitAeAwbConvergence() {
        mConvergenceLatch = new CountDownLatch(1);
        // Makes the current coroutine wait until mConvergenceLatch is released, it will be
        // released once both AE & AWB are reported as converged in the capture callbacks below
        try {
            mConvergenceLatch.await();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    private void process(CaptureResult result) {
        // Checks if AE mode is updated and decrements the count of any awaiting latch
        if (mAeModeUpdateLatch != null) {
            int aeMode = result.get(CaptureResult.CONTROL_AE_MODE);
            if (aeMode == mTargetAeMode) {
                mAeModeUpdateLatch.countDown();
            }
        }

        // Checks for convergence and decrements the count of any awaiting latch
        if (mConvergenceLatch != null) {
            Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
            Integer awbState = result.get(CaptureResult.CONTROL_AWB_STATE);

            boolean isAeReady = (
                    aeState == null // May be null in some devices (e.g. legacy camera HW level)
                            || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED
                            || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED
            );

            boolean isAwbReady = (
                    awbState == null // May be null in some devices (e.g. legacy camera HW level)
                            || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED
            );

            if (isAeReady && isAwbReady) {
                mConvergenceLatch.countDown();
                mConvergenceLatch = null;
            }
        }
    }

    @Override
    public void onCaptureCompleted(@NonNull CameraCaptureSession session,
            @NonNull CaptureRequest request,
            @NonNull TotalCaptureResult result) {
        super.onCaptureCompleted(session, request, result);
        process(result);
    }
}

在摄像头设置期间针对重复请求设置回调

通过以下代码示例,您可以在初始化期间将回调设置为重复请求。

Kotlin

// Open the selected camera
camera = openCamera(cameraManager, cameraId, cameraHandler)

// Creates list of Surfaces where the camera will output frames
val targets = listOf(previewSurface, imageReaderSurface)

// Start a capture session using our open camera and list of Surfaces where frames will go
session = createCameraCaptureSession(camera, targets, cameraHandler)

val captureRequest = camera.createCaptureRequest(
        CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) }

// This will keep sending the capture request as frequently as possible until the
// session is torn down or session.stopRepeating() is called
session.setRepeatingRequest(captureRequest.build(), repeatingCaptureCallback, cameraHandler)

Java

// Open the selected camera
mCamera = openCamera(mCameraManager, mCameraId, mCameraHandler);

// Creates list of Surfaces where the camera will output frames
List targets = new ArrayList<>(Arrays.asList(mPreviewSurface, mImageReaderSurface));

// Start a capture session using our open camera and list of Surfaces where frames will go
mSession = createCaptureSession(mCamera, targets, mCameraHandler);

try {
    CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
    requestBuilder.addTarget(mPreviewSurface);

    // This will keep sending the capture request as frequently as possible until the
    // session is torn down or session.stopRepeating() is called
    mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler);
} catch (CameraAccessException e) {
    e.printStackTrace();
}

预拍序列触发和等待

设置回调后,您可以使用以下代码示例进行预拍序列触发和等待。

Kotlin

private suspend fun runPrecaptureSequence() {
    // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START
    val captureRequest = session.device.createCaptureRequest(
        CameraDevice.TEMPLATE_PREVIEW
    ).apply {
        addTarget(previewSurface)
        set(
            CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER,
            CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START
        )
    }

    val precaptureDeferred = CompletableDeferred()
    session.capture(captureRequest.build(), object: CameraCaptureSession.CaptureCallback() {
        override fun onCaptureCompleted(
            session: CameraCaptureSession,
            request: CaptureRequest,
            result: TotalCaptureResult
        ) {
            // Waiting for this callback ensures the precapture request has been processed
            precaptureDeferred.complete(Unit)
        }
    }, cameraHandler)

    precaptureDeferred.await()

    // Precapture trigger request has been processed, we can wait for AE & AWB convergence now
    repeatingCaptureCallback.awaitAeAwbConvergence()
}

Java

private void runPrecaptureSequence() {
    // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START
    try {
        CaptureRequest.Builder requestBuilder =
                mSession.getDevice().createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
        requestBuilder.addTarget(mPreviewSurface);
        requestBuilder.set(CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER,
                CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START);

        CountDownLatch precaptureLatch = new CountDownLatch(1);
        mSession.capture(requestBuilder.build(), new CameraCaptureSession.CaptureCallback() {
            @Override
            public void onCaptureCompleted(@NonNull CameraCaptureSession session,
                                           @NonNull CaptureRequest request,
                                           @NonNull TotalCaptureResult result) {
                Log.d(TAG, "CONTROL_AE_PRECAPTURE_TRIGGER_START processed");
                // Waiting for this callback ensures the precapture request has been processed
                precaptureLatch.countDown();
            }
        }, mCameraHandler);

        precaptureLatch.await();

        // Precapture trigger request has been processed, we can wait for AE & AWB convergence now
        mRepeatingCaptureCallback.awaitAeAwbConvergence();
    } catch (CameraAccessException | InterruptedException e) {
        e.printStackTrace();
    }
}

拼接所有元素

准备好所有主要组件后,每当需要拍照时,当用户点击拍摄按钮拍照时,所有步骤都可以按照上文讨论和代码示例中所述的顺序执行。

Kotlin

// User clicks captureButton to take picture
captureButton.setOnClickListener { v ->
    // Apply the screen flash related UI changes
    whiteColorOverlayView.visibility = View.VISIBLE
    maximizeScreenBrightness()

    // Perform I/O heavy operations in a different scope
    lifecycleScope.launch(Dispatchers.IO) {
        // Enable external flash AE mode and wait for it to be processed
        enableExternalFlashAeMode()

        // Run precapture sequence and wait for it to complete
        runPrecaptureSequence()

        // Start taking picture and wait for it to complete
        takePhoto()

        disableExternalFlashAeMode()
        v.post {
            // Clear the screen flash related UI changes
            restoreScreenBrightness()
            whiteColorOverlayView.visibility = View.INVISIBLE
        }
    }
}

Java

// User clicks captureButton to take picture
mCaptureButton.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        // Apply the screen flash related UI changes
        mWhiteColorOverlayView.setVisibility(View.VISIBLE);
        maximizeScreenBrightness();

        // Perform heavy operations in a different thread
        Executors.newSingleThreadExecutor().execute(() -> {
            // Enable external flash AE mode and wait for it to be processed
            enableExternalFlashAeMode();

            // Run precapture sequence and wait for it to complete
            runPrecaptureSequence();

            // Start taking picture and wait for it to complete
            takePhoto();

            disableExternalFlashAeMode();

            v.post(() -> {
                // Clear the screen flash related UI changes
                restoreScreenBrightness();
                mWhiteColorOverlayView.setVisibility(View.INVISIBLE);
            });
        });
    }
});

示例图片

您可以参考以下示例,了解未正确实现屏幕闪烁时会发生的情况,以及何时正确实现。

出错时

如果未正确实现屏幕闪烁,多次拍摄、设备和光照条件都会出现不一致的结果。通常,拍摄的照片会出现曝光不佳或色调问题。对于某些设备,这类 bug 在特定光照条件(例如弱光环境而不是完全黑暗的环境)下会更明显。

下表显示了此类问题的示例。这些图像是在 CameraX 实验室基础架构拍摄的,其中的光源保持着暖白色。通过暖白光源,您可以看到蓝色色调成为实际问题,而不是光源的副作用。

环境 曝光不足 过度曝光 色调
黑暗环境(没有光源,只有手机) 近乎完全昏暗的照片 照片太亮 紫色色调照片
弱光(额外提供约 3 勒克斯光源) 照片有点暗 照片太亮 偏蓝色的照片

正确做法

如果针对相同的设备和条件使用标准实现,您可以在下表中看到结果。

环境 曝光不足(已修正) 过度曝光(已修正) 色调调节(固定)
黑暗环境(没有光源,只有手机) 清除照片 清除照片 清除照片,不着色
弱光(额外提供约 3 勒克斯光源) 清除照片 清除照片 清晰且无色调的照片

如观察到,使用标准实现后,图片质量显著提高。