屏幕闪光灯(也称为前置闪光灯或自拍闪光灯)利用手机的屏幕亮度在弱光条件下使用前置摄像头拍摄图像时照亮拍摄对象。许多原生相机应用和社交媒体应用都支持此功能。由于大多数人在拍摄自拍时都会将手机拿得足够近,因此这种方法非常有效。
不过,开发者很难正确实现该功能,并始终在各种设备上保持良好的拍摄质量。本指南将介绍如何使用低级 Android 相机框架 API Camera2 正确实现此功能。
常规工作流程
若要正确实现此功能,需要考虑两个关键因素:预拍摄测光序列(自动曝光预拍摄)的使用情况以及操作的时序。一般工作流程如图 1 所示。

当需要使用屏幕闪光功能拍摄图片时,请按照以下步骤操作。
- 应用屏幕闪光灯所需的界面更改,以便使用设备屏幕提供充足的光线来拍照。对于一般用例,Google 建议进行以下界面更改(如我们的测试中所用):
- 应用界面被白色叠加层覆盖。
- 屏幕亮度已调至最高。
- 如果支持,将自动曝光 (AE) 模式设置为
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
。 - 使用
CONTROL_AE_PRECAPTURE_TRIGGER
触发预拍测光序列。 等待自动曝光 (AE) 和自动白平衡 (AWB) 收敛。
融合后,系统会使用应用的常规照片拍摄流程。
向框架发送拍摄请求。
等待接收拍摄结果。
如果设置了
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
,则重置 AE 模式。清除了屏幕闪烁的界面更改。
Camera2 示例代码
使用白色叠加层遮盖应用界面
在应用的布局 XML 文件中添加一个 View。该视图具有足够的升降高度,可在屏幕闪烁捕获期间位于所有其他界面元素的顶部。默认情况下,它处于不可见状态,只有在应用屏幕闪烁界面更改时才会变为可见状态。
在以下代码示例中,白色 (#FFFFFF
) 用作视图的示例。应用可以根据要求选择颜色,也可以向用户提供多种颜色。
<View android:id="@+id/white_color_overlay" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#FFFFFF" android:visibility="invisible" android:elevation="8dp" />
将屏幕亮度调至最高
在 Android 应用中,可以通过多种方式更改屏幕亮度。一种直接的方式是在 Activity 窗口引用中更改 screenBrightness WindowManager 参数。
Kotlin
private var previousBrightness: Float = -1.0f private fun maximizeScreenBrightness() { activity?.window?.let { window -> window.attributes?.apply { previousBrightness = screenBrightness screenBrightness = 1f window.attributes = this } } } private fun restoreScreenBrightness() { activity?.window?.let { window -> window.attributes?.apply { screenBrightness = previousBrightness window.attributes = this } } }
Java
private float mPreviousBrightness = -1.0f; private void maximizeScreenBrightness() { if (getActivity() == null || getActivity().getWindow() == null) { return; } Window window = getActivity().getWindow(); WindowManager.LayoutParams attributes = window.getAttributes(); mPreviousBrightness = attributes.screenBrightness; attributes.screenBrightness = 1f; window.setAttributes(attributes); } private void restoreScreenBrightness() { if (getActivity() == null || getActivity().getWindow() == null) { return; } Window window = getActivity().getWindow(); WindowManager.LayoutParams attributes = window.getAttributes(); attributes.screenBrightness = mPreviousBrightness; window.setAttributes(attributes); }
将 AE 模式设置为 CONTROL_AE_MODE_ON_EXTERNAL_FLASH
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
适用于 API 级别 28 或更高级别。
不过,并非所有设备都支持此 AE 模式,因此请检查 AE 模式是否可用,并相应地设置值。如需检查可用性,请使用 CameraCharacteristics#CONTROL_AE_AVAILABLE_MODES
。
Kotlin
private val characteristics: CameraCharacteristics by lazy { cameraManager.getCameraCharacteristics(cameraId) } @RequiresApi(Build.VERSION_CODES.P) private fun isExternalFlashAeModeAvailable() = characteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES) ?.contains(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) ?: false
Java
try { mCharacteristics = mCameraManager.getCameraCharacteristics(mCameraId); } catch (CameraAccessException e) { e.printStackTrace(); } @RequiresApi(Build.VERSION_CODES.P) private boolean isExternalFlashAeModeAvailable() { int[] availableAeModes = mCharacteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES); for (int aeMode : availableAeModes) { if (aeMode == CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) { return true; } } return false; }
如果应用设置了重复拍摄请求(预览需要此设置),则 AE 模式需要设置为重复请求。否则,在下一次重复拍摄时,它可能会被默认 AE 模式或其他用户设置的 AE 模式替换。如果发生这种情况,相机可能没有足够的时间来执行它通常为外部闪光灯 AE 模式执行的所有操作。
为确保相机完全处理 AE 模式更新请求,请检查重复拍摄回调中的拍摄结果,并等待结果中的 AE 模式更新。
可等待 AE 模式更新的捕获回调
以下代码段展示了如何实现此目的。
Kotlin
private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() { private var targetAeMode: Int? = null private var aeModeUpdateDeferred: CompletableDeferred? = null suspend fun awaitAeModeUpdate(targetAeMode: Int) { this.targetAeMode = targetAeMode aeModeUpdateDeferred = CompletableDeferred() // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is // completed once targetAeMode is found in the following capture callbacks aeModeUpdateDeferred?.await() } private fun process(result: CaptureResult) { // Checks if AE mode is updated and completes any awaiting Deferred aeModeUpdateDeferred?.let { val aeMode = result[CaptureResult.CONTROL_AE_MODE] if (aeMode == targetAeMode) { it.complete(Unit) } } } override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { super.onCaptureCompleted(session, request, result) process(result) } }
Java
static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback { private int mTargetAeMode; private CountDownLatch mAeModeUpdateLatch = null; public void awaitAeModeUpdate(int targetAeMode) { mTargetAeMode = targetAeMode; mAeModeUpdateLatch = new CountDownLatch(1); // Makes the current thread wait until mAeModeUpdateLatch is released, it will be // released once targetAeMode is found in the capture callbacks below try { mAeModeUpdateLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } private void process(CaptureResult result) { // Checks if AE mode is updated and decrements the count of any awaiting latch if (mAeModeUpdateLatch != null) { int aeMode = result.get(CaptureResult.CONTROL_AE_MODE); if (aeMode == mTargetAeMode) { mAeModeUpdateLatch.countDown(); } } } @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { super.onCaptureCompleted(session, request, result); process(result); } } private final AwaitingCaptureCallback mRepeatingCaptureCallback = new AwaitingCaptureCallback();
设置重复请求以启用或停用 AE 模式
在设置捕获回调后,以下代码示例展示了如何设置重复请求。
Kotlin
/** [HandlerThread] where all camera operations run */ private val cameraThread = HandlerThread("CameraThread").apply { start() } /** [Handler] corresponding to [cameraThread] */ private val cameraHandler = Handler(cameraThread.looper) private suspend fun enableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { session.setRepeatingRequest( camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) set( CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH ) }.build(), repeatingCaptureCallback, cameraHandler ) // Wait for the request to be processed by camera repeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) } } private fun disableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { session.setRepeatingRequest( camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) }.build(), repeatingCaptureCallback, cameraHandler ) } }
Java
private void setupCameraThread() { // HandlerThread where all camera operations run HandlerThread cameraThread = new HandlerThread("CameraThread"); cameraThread.start(); // Handler corresponding to cameraThread mCameraHandler = new Handler(cameraThread.getLooper()); } private void enableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); requestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH); mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); } // Wait for the request to be processed by camera mRepeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH); } } private void disableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); } } }
触发预拍序列
如需触发预拍摄测光序列,您可以提交 CaptureRequest
,并将 CONTROL_AE_PRECAPTURE_TRIGGER_START
值设置为请求。您需要等待请求处理完毕,然后等待 AE 和 AWB 收敛。
虽然预捕获触发器具有单个捕获请求,但等待 AE 和 AWB 收敛确实需要更多复杂性。您可以使用设置为重复请求的捕获回调来跟踪 AE 状态和 AWB 状态。
更新相同的重复回调可简化代码。 应用通常需要一个预览,为此,它们会在设置相机时设置重复请求。因此,您可以将重复捕获回调设置为该初始重复请求一次,然后将其重新用于结果检查和等待目的。
捕获回调代码更新以等待收敛
如需更新重复捕获回调,请使用以下代码段。
Kotlin
private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() { private var targetAeMode: Int? = null private var aeModeUpdateDeferred: CompletableDeferred? = null private var convergenceDeferred: CompletableDeferred? = null suspend fun awaitAeModeUpdate(targetAeMode: Int) { this.targetAeMode = targetAeMode aeModeUpdateDeferred = CompletableDeferred() // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is // completed once targetAeMode is found in the following capture callbacks aeModeUpdateDeferred?.await() } suspend fun awaitAeAwbConvergence() { convergenceDeferred = CompletableDeferred() // Makes the current coroutine wait until convergenceDeferred is completed, it will be // completed once both AE & AWB are reported as converged in the capture callbacks below convergenceDeferred?.await() } private fun process(result: CaptureResult) { // Checks if AE mode is updated and completes any awaiting Deferred aeModeUpdateDeferred?.let { val aeMode = result[CaptureResult.CONTROL_AE_MODE] if (aeMode == targetAeMode) { it.complete(Unit) } } // Checks for convergence and completes any awaiting Deferred convergenceDeferred?.let { val aeState = result[CaptureResult.CONTROL_AE_STATE] val awbState = result[CaptureResult.CONTROL_AWB_STATE] val isAeReady = ( aeState == null // May be null in some devices (e.g. legacy camera HW level) || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED ) val isAwbReady = ( awbState == null // May be null in some devices (e.g. legacy camera HW level) || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED ) if (isAeReady && isAwbReady) { // if any non-null convergenceDeferred is set, complete it it.complete(Unit) } } } override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { super.onCaptureCompleted(session, request, result) process(result) } }
Java
static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback { private int mTargetAeMode; private CountDownLatch mAeModeUpdateLatch = null; private CountDownLatch mConvergenceLatch = null; public void awaitAeModeUpdate(int targetAeMode) { mTargetAeMode = targetAeMode; mAeModeUpdateLatch = new CountDownLatch(1); // Makes the current thread wait until mAeModeUpdateLatch is released, it will be // released once targetAeMode is found in the capture callbacks below try { mAeModeUpdateLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } public void awaitAeAwbConvergence() { mConvergenceLatch = new CountDownLatch(1); // Makes the current coroutine wait until mConvergenceLatch is released, it will be // released once both AE & AWB are reported as converged in the capture callbacks below try { mConvergenceLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } private void process(CaptureResult result) { // Checks if AE mode is updated and decrements the count of any awaiting latch if (mAeModeUpdateLatch != null) { int aeMode = result.get(CaptureResult.CONTROL_AE_MODE); if (aeMode == mTargetAeMode) { mAeModeUpdateLatch.countDown(); } } // Checks for convergence and decrements the count of any awaiting latch if (mConvergenceLatch != null) { Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE); Integer awbState = result.get(CaptureResult.CONTROL_AWB_STATE); boolean isAeReady = ( aeState == null // May be null in some devices (e.g. legacy camera HW level) || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED ); boolean isAwbReady = ( awbState == null // May be null in some devices (e.g. legacy camera HW level) || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED ); if (isAeReady && isAwbReady) { mConvergenceLatch.countDown(); mConvergenceLatch = null; } } } @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { super.onCaptureCompleted(session, request, result); process(result); } }
在相机设置期间将回调设置为重复请求
以下代码示例展示了如何在初始化期间将回调设置为重复请求。
Kotlin
// Open the selected camera camera = openCamera(cameraManager, cameraId, cameraHandler) // Creates list of Surfaces where the camera will output frames val targets = listOf(previewSurface, imageReaderSurface) // Start a capture session using our open camera and list of Surfaces where frames will go session = createCameraCaptureSession(camera, targets, cameraHandler) val captureRequest = camera.createCaptureRequest( CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) } // This will keep sending the capture request as frequently as possible until the // session is torn down or session.stopRepeating() is called session.setRepeatingRequest(captureRequest.build(), repeatingCaptureCallback, cameraHandler)
Java
// Open the selected camera mCamera = openCamera(mCameraManager, mCameraId, mCameraHandler); // Creates list of Surfaces where the camera will output frames Listtargets = new ArrayList<>(Arrays.asList(mPreviewSurface, mImageReaderSurface)); // Start a capture session using our open camera and list of Surfaces where frames will go mSession = createCaptureSession(mCamera, targets, mCameraHandler); try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); // This will keep sending the capture request as frequently as possible until the // session is torn down or session.stopRepeating() is called mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); }
预拍摄序列触发和等待
设置回调后,您可以使用以下代码示例来触发和等待预捕获序列。
Kotlin
private suspend fun runPrecaptureSequence() { // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START val captureRequest = session.device.createCaptureRequest( CameraDevice.TEMPLATE_PREVIEW ).apply { addTarget(previewSurface) set( CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER, CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START ) } val precaptureDeferred = CompletableDeferred() session.capture(captureRequest.build(), object: CameraCaptureSession.CaptureCallback() { override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { // Waiting for this callback ensures the precapture request has been processed precaptureDeferred.complete(Unit) } }, cameraHandler) precaptureDeferred.await() // Precapture trigger request has been processed, we can wait for AE & AWB convergence now repeatingCaptureCallback.awaitAeAwbConvergence() }
Java
private void runPrecaptureSequence() { // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START try { CaptureRequest.Builder requestBuilder = mSession.getDevice().createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); requestBuilder.set(CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER, CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START); CountDownLatch precaptureLatch = new CountDownLatch(1); mSession.capture(requestBuilder.build(), new CameraCaptureSession.CaptureCallback() { @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { Log.d(TAG, "CONTROL_AE_PRECAPTURE_TRIGGER_START processed"); // Waiting for this callback ensures the precapture request has been processed precaptureLatch.countDown(); } }, mCameraHandler); precaptureLatch.await(); // Precapture trigger request has been processed, we can wait for AE & AWB convergence now mRepeatingCaptureCallback.awaitAeAwbConvergence(); } catch (CameraAccessException | InterruptedException e) { e.printStackTrace(); } }
将所有内容拼接在一起
在所有主要组件都准备就绪后,每当需要拍摄照片时(例如,当用户点击拍摄按钮来拍摄照片时),所有步骤都可以按前面讨论和代码示例中提到的顺序执行。
Kotlin
// User clicks captureButton to take picture captureButton.setOnClickListener { v -> // Apply the screen flash related UI changes whiteColorOverlayView.visibility = View.VISIBLE maximizeScreenBrightness() // Perform I/O heavy operations in a different scope lifecycleScope.launch(Dispatchers.IO) { // Enable external flash AE mode and wait for it to be processed enableExternalFlashAeMode() // Run precapture sequence and wait for it to complete runPrecaptureSequence() // Start taking picture and wait for it to complete takePhoto() disableExternalFlashAeMode() v.post { // Clear the screen flash related UI changes restoreScreenBrightness() whiteColorOverlayView.visibility = View.INVISIBLE } } }
Java
// User clicks captureButton to take picture mCaptureButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // Apply the screen flash related UI changes mWhiteColorOverlayView.setVisibility(View.VISIBLE); maximizeScreenBrightness(); // Perform heavy operations in a different thread Executors.newSingleThreadExecutor().execute(() -> { // Enable external flash AE mode and wait for it to be processed enableExternalFlashAeMode(); // Run precapture sequence and wait for it to complete runPrecaptureSequence(); // Start taking picture and wait for it to complete takePhoto(); disableExternalFlashAeMode(); v.post(() -> { // Clear the screen flash related UI changes restoreScreenBrightness(); mWhiteColorOverlayView.setVisibility(View.INVISIBLE); }); }); } });
示例图片
从以下示例中,您可以了解屏幕闪烁功能实现不正确和正确时会发生什么情况。
如果操作不当
如果屏幕闪光灯未正确实现,您会在多次拍摄、不同设备和不同光照条件下获得不一致的结果。通常,拍摄的图片存在曝光不足或色调问题。对于某些设备,这些类型的 bug 在特定光照条件下(例如在昏暗的环境中,而不是在完全黑暗的环境中)会更加明显。
下表显示了此类问题的示例。这些照片是在 CameraX 实验室基础架构中拍摄的,光源保持暖白色。这种暖白色光源可让您看出蓝色色调是一种实际存在的问题,而不是光源的副作用。
环境 | 曝光不足 | 过度曝光 | 色调 |
---|---|---|---|
黑暗环境(除手机外,没有其他光源) |
![]() |
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光线较暗(额外约 3 勒克斯的光源) |
![]() |
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如果操作得当
如果对相同的设备和条件使用标准实现,您可以在下表中看到结果。
环境 | 曝光不足(已修正) | 曝光过度(已修正) | 色调问题(固定) |
---|---|---|---|
黑暗环境(除手机外,没有其他光源) |
![]() |
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光线较暗(额外约 3 勒克斯的光源) |
![]() |
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如图所示,采用标准实现后,图片质量显著提升。