使用對照表 (LUT) 校正色彩
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
Android 裝置的 HDR 功能各不相同,因此 HDR 顯示輸出內容可能不一致。查找表 (LUT) 是全新的色彩校正解決方案,可解決這項不一致的問題。為解決這項不一致問題,我們規定了色彩校正方式,而不是委派給未定義的裝置專屬色彩校正機制。
SDK 先決條件
如要實作 LUT,SDK 版本必須為 36 以上。
實作 LUT
如要將 LUT 套用至 SurfaceControl
,請按照下列步驟操作:
- 建立
DisplayLuts
執行個體。
- 使用 LUT 資料緩衝區、LUT 維度和 LUT 的取樣鍵,建立
DisplayLuts.Entry
執行個體。詳情請參閱LutProperties
說明文件。
- 呼叫
DisplayLuts#set(DisplayLuts.Entry luts)
或 DisplayLuts#set(DisplayLuts.Entry first, DisplayLuts.Entry second)
設定 LUT 項目。這個架構支援 1D LUT、3D LUT,或 1D 和 3D LUT 的組合。
- 呼叫
SurfaceControl.Transaction#setLuts
,將 LUT 套用至圖層。
Kotlin
val sc = SurfaceControl.Builder().build()
val luts = DisplayLuts()
val entry = DisplayLuts.Entry(
floatArrayOf(0.5f, 0.5f, 0.5f, 0.5f),
LutProperties.ONE_DIMENSION,
LutProperties.SAMPLING_KEY_MAX_RGB
)
luts.set(entry)
SurfaceControl.Transaction().setLuts(sc, luts).apply()
Java
SurfaceControl sc = new SurfaceControl.Builder().build();
DisplayLuts luts = new DisplayLuts();
DisplayLuts.Entry entry = new DisplayLuts.Entry(
new float[]{0.5f, 0.5f, 0.5f, 0.5f},
LutProperties.ONE_DIMENSION,
LutProperties.SAMPLING_KEY_MAX_RGB
);
luts.set(entry);
new SurfaceControl.Transaction().setLuts(sc, luts).apply();
您也可以使用 OverlayProperties.getLutProperties()
瞭解裝置的 LUT 屬性,並判斷硬體 Compositor 是否可以處理所選 LUT。
這個頁面中的內容和程式碼範例均受《內容授權》中的授權所規範。Java 與 OpenJDK 是 Oracle 和/或其關係企業的商標或註冊商標。
上次更新時間:2025-08-27 (世界標準時間)。
[null,null,["上次更新時間:2025-08-27 (世界標準時間)。"],[],[],null,["# Color correct with look-up tables (LUTs)\n\nVarying HDR capabilities across Android devices can lead to fragmented HDR\ndisplay outputs. A look-up table (LUT) is a new color correction solution\ndesigned to resolve this inconsistency. This inconsistency is resolved by\n*prescribing* a way to color correct, rather than delegating to an undefined\nper-device color correction mechanism.\n\nSDK prerequisites\n-----------------\n\nTo implement LUTs, your SDK version must 36 or higher.\n\nImplement a LUT\n---------------\n\nFollow these steps to apply a LUT to a [`SurfaceControl`](/reference/android/view/SurfaceControl):\n\n1. Create a [`DisplayLuts`](/reference/android/hardware/DisplayLuts) instance.\n2. Create [`DisplayLuts.Entry`](/reference/android/hardware/DisplayLuts.Entry) instance(s) with the LUT data buffer, LUT dimension, and the sampling key of the LUT. For more information, see [`LutProperties`](/reference/android/hardware/LutProperties) documentation.\n3. Call [`DisplayLuts#set(DisplayLuts.Entry luts)`](/reference/android/hardware/DisplayLuts#set(android.hardware.DisplayLuts.Entry)) or [`DisplayLuts#set(DisplayLuts.Entry first, DisplayLuts.Entry second)`](/reference/android/hardware/DisplayLuts#set(android.hardware.DisplayLuts.Entry,%20android.hardware.DisplayLuts.Entry)) to set LUT entries. The framework supports 1D LUT, 3D LUT, or a combination of 1D and 3D LUTs.\n4. Call [`SurfaceControl.Transaction#setLuts`](/reference/android/view/SurfaceControl.Transaction#setLuts(android.view.SurfaceControl,%20android.hardware.DisplayLuts)) to apply the LUTs to the layer.\n\n### Kotlin\n\n val sc = SurfaceControl.Builder().build()\n val luts = DisplayLuts()\n val entry = DisplayLuts.Entry(\n floatArrayOf(0.5f, 0.5f, 0.5f, 0.5f),\n LutProperties.ONE_DIMENSION,\n LutProperties.SAMPLING_KEY_MAX_RGB\n )\n luts.set(entry)\n SurfaceControl.Transaction().setLuts(sc, luts).apply()\n\n### Java\n\n SurfaceControl sc = new SurfaceControl.Builder().build();\n DisplayLuts luts = new DisplayLuts();\n DisplayLuts.Entry entry = new DisplayLuts.Entry(\n new float[]{0.5f, 0.5f, 0.5f, 0.5f},\n LutProperties.ONE_DIMENSION,\n LutProperties.SAMPLING_KEY_MAX_RGB\n );\n luts.set(entry);\n new SurfaceControl.Transaction().setLuts(sc, luts).apply();\n\nYou can also use [`OverlayProperties.getLutProperties()`](/reference/android/hardware/OverlayProperties#getLutProperties()) to understand the\nLUT properties of the device, and determine if the Hardware Composer can handle\nthe selected LUT."]]