InProgressStrokesView


class InProgressStrokesView : FrameLayout


Displays in-progress ink strokes as MotionEvent user inputs are provided to it.

Summary

Public constructors

InProgressStrokesView(
    context: Context,
    attrs: AttributeSet?,
    defStyleAttr: @AttrRes Int
)

Public functions

Unit

Add a listener to be notified when strokes are finished.

Unit
addToStroke(
    inputs: StrokeInputBatch,
    strokeId: InProgressStrokeId,
    prediction: StrokeInputBatch
)

Add input data from a StrokeInputBatch to an existing stroke.

Unit
addToStroke(
    event: MotionEvent,
    pointerId: Int,
    strokeId: InProgressStrokeId,
    prediction: MotionEvent?
)

Add input data, from a particular pointer within a MotionEvent, to an existing stroke.

Unit

Cancel the building of a stroke.

Unit

Eagerly initialize rather than waiting for the first stroke to be drawn.

Unit

Complete the building of a stroke, with the last input data coming from a StrokeInput.

Unit
finishStroke(
    event: MotionEvent,
    pointerId: Int,
    strokeId: InProgressStrokeId
)

Complete the building of a stroke, with the last input data coming from a particular pointer of a MotionEvent.

Map<InProgressStrokeIdStroke>

Returns all the finished strokes that are still being rendered by this view.

Unit

Stop this view from rendering the strokes with the given IDs.

Unit

Removes a listener that had previously been added with addFinishedStrokesListener.

InProgressStrokeId
startStroke(
    input: StrokeInput,
    brush: Brush,
    strokeToViewTransform: Matrix
)

Start building a stroke with the provided input.

InProgressStrokeId
startStroke(
    event: MotionEvent,
    pointerId: Int,
    brush: Brush,
    motionEventToWorldTransform: Matrix,
    strokeToWorldTransform: Matrix
)

Start building a stroke using a particular pointer within a MotionEvent.

Protected functions

open Unit

Public properties

CountingIdlingResource?

Allows a test to easily wait until all in-progress strokes are completed and handed off.

Path?

Denote an area of this InProgressStrokesView where no ink should be visible.

Matrix

The transform matrix to convert MotionEvent coordinates, as passed to startStroke, addToStroke, and finishStroke, into coordinates of this InProgressStrokesView for rendering.

() -> CanvasStrokeRenderer

A function that creates a CanvasStrokeRenderer when invoked.

Inherited functions

From android.widget.FrameLayout
From android.view.View
open Unit
open Unit
open Unit
open Unit
open ViewPropertyAnimator
open Unit
open Unit
open Unit
open Boolean
open Boolean
open Boolean
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit

This function is deprecated. Deprecated in Java

open Unit
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
Unit
open Unit
Unit
open Boolean
open Unit
open Unit
open Int
open Int
open Int
open Unit
open WindowInsets
open Int
open Int
open Int
open AccessibilityNodeInfo
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?)
open Boolean
dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?)
open Boolean
open Unit
draw(p0: Canvas)
open Unit
OnBackInvokedDispatcher?
T
<T : View> findViewById(p0: Int)
T
<T : View> findViewWithTag(p0: Any)
open Boolean

This function is deprecated. Deprecated in Java

open View
open Unit
open Unit
open Unit
generateDisplayHash(
    p0: String,
    p1: Rect?,
    p2: Executor,
    p3: DisplayHashResultCallback
)
open View.AccessibilityDelegate
open Int
open AccessibilityNodeProvider
open CharSequence?
open Int
open Int
open String?
open String?
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getAlpha()
open Animation
open Matrix?
open IBinder
open IntArray
open MutableMap<IntInt>
open Array<String>?
AutofillId
open Int
open AutofillValue?
open Drawable
open BlendMode?
open ColorStateList?
open PorterDuff.Mode?
open Int
@ViewDebug.ExportedProperty(category = "layout")
getBaseline()
Int
open Float
open Int
open Float
open Rect
open Boolean
Boolean
ContentCaptureSession?
open CharSequence
@ViewDebug.ExportedProperty(category = "accessibility")
getContentDescription()
Context
open ContextMenu.ContextMenuInfo
Boolean
open Display
IntArray
open Bitmap

This function is deprecated. Deprecated in Java

open Bitmap

This function is deprecated. Deprecated in Java

open Int

This function is deprecated. Deprecated in Java

open Int

This function is deprecated. Deprecated in Java

open Unit
open Long
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getElevation()
open Int
open Boolean
open Boolean
open Int
@ViewDebug.ExportedProperty(mapping = [@ViewDebug.IntToString(from = 0, to = "NOT_FOCUSABLE"), @ViewDebug.IntToString(from = 1, to = "FOCUSABLE"), @ViewDebug.IntToString(from = 16, to = "FOCUSABLE_AUTO")], category = "focus")
getFocusable()
open ArrayList<View>
open Unit
open Drawable
open Int
open BlendMode?
open ColorStateList?
open PorterDuff.Mode?
Boolean
open Boolean
open Handler
open Float
open Float
open Float
open Float
open Runnable?
Boolean
Int
@ViewDebug.ExportedProperty(category = "layout")
getHeight()
open Unit
open Int
open Int
open Drawable?
open Drawable?
open Int
open Int
@ViewDebug.ExportedProperty(category = "accessibility", mapping = [@ViewDebug.IntToString(from = 0, to = "auto"), @ViewDebug.IntToString(from = 1, to = "yes"), @ViewDebug.IntToString(from = 2, to = "no"), @ViewDebug.IntToString(from = 4, to = "noHideDescendants")])
getImportantForAccessibility()
open Int
@ViewDebug.ExportedProperty(mapping = [@ViewDebug.IntToString(from = 0, to = "auto"), @ViewDebug.IntToString(from = 1, to = "yes"), @ViewDebug.IntToString(from = 2, to = "no"), @ViewDebug.IntToString(from = 4, to = "yesExcludeDescendants"), @ViewDebug.IntToString(from = 8, to = "noExcludeDescendants")])
getImportantForAutofill()
open Int
@ViewDebug.ExportedProperty(mapping = [@ViewDebug.IntToString(from = 0, to = "auto"), @ViewDebug.IntToString(from = 1, to = "yes"), @ViewDebug.IntToString(from = 2, to = "no"), @ViewDebug.IntToString(from = 4, to = "yesExcludeDescendants"), @ViewDebug.IntToString(from = 8, to = "noExcludeDescendants")])
getImportantForContentCapture()
open Boolean
open KeyEvent.DispatcherState
open Int
@ViewDebug.ExportedProperty(category = "accessibility")
getLabelFor()
open Int
open Int
@ViewDebug.ExportedProperty(category = "layout", mapping = [@ViewDebug.IntToString(from = 0, to = "RESOLVED_DIRECTION_LTR"), @ViewDebug.IntToString(from = 1, to = "RESOLVED_DIRECTION_RTL")])
getLayoutDirection()
open ViewGroup.LayoutParams
@ViewDebug.ExportedProperty(deepExport = true, prefix = "layout_")
getLayoutParams()
Int
open Float
open Int
Boolean
open Unit
open Unit
open Unit
open Matrix
Int
Int
@ViewDebug.ExportedProperty(category = "measurement", flagMapping = [@ViewDebug.FlagToString(mask = -16777216, equals = 16777216, name = "MEASURED_STATE_TOO_SMALL")])
getMeasuredHeightAndState()
Int
Int
Int
@ViewDebug.ExportedProperty(category = "measurement", flagMapping = [@ViewDebug.FlagToString(mask = -16777216, equals = 16777216, name = "MEASURED_STATE_TOO_SMALL")])
getMeasuredWidthAndState()
open Int
open Int
open Int
open Int
open Int
open Int
open Int
open Int
open View.OnFocusChangeListener
open Int
open ViewOutlineProvider
open Int
open Int
open Int
open Int
open Int
open Int
open Int
open Int
ViewParent
open ViewParent
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getPivotX()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getPivotY()
open PointerIcon
MutableList<Rect>
open Array<String>?
open Resources
Boolean
Int
open Float
open Int
open AttachedSurfaceControl?
open View
open WindowInsets
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getRotation()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getRotationX()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getRotationY()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getScaleX()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getScaleY()
open Int
open Int
open Int
open Int
@ViewDebug.ExportedProperty(mapping = [@ViewDebug.IntToString(from = 0, to = "INSIDE_OVERLAY"), @ViewDebug.IntToString(from = 16777216, to = "INSIDE_INSET"), @ViewDebug.IntToString(from = 33554432, to = "OUTSIDE_OVERLAY"), @ViewDebug.IntToString(from = 50331648, to = "OUTSIDE_INSET")])
getScrollBarStyle()
open Int
open Int
Int
Int
open Int
@ViewDebug.ExportedProperty(category = "drawing")
getSolidColor()
open Int
CharSequence?
@ViewDebug.ExportedProperty(category = "accessibility")
getStateDescription()
open StateListAnimator
open Int
open Int
open MutableList<Rect>
open Int

This function is deprecated. Deprecated in Java

open Any
open Any
getTag(p0: Int)
open Int
@ViewDebug.ExportedProperty(category = "text", mapping = [@ViewDebug.IntToString(from = 0, to = "INHERIT"), @ViewDebug.IntToString(from = 1, to = "GRAVITY"), @ViewDebug.IntToString(from = 2, to = "TEXT_START"), @ViewDebug.IntToString(from = 3, to = "TEXT_END"), @ViewDebug.IntToString(from = 4, to = "CENTER"), @ViewDebug.IntToString(from = 5, to = "VIEW_START"), @ViewDebug.IntToString(from = 6, to = "VIEW_END")])
getTextAlignment()
open Int
@ViewDebug.ExportedProperty(category = "text", mapping = [@ViewDebug.IntToString(from = 0, to = "INHERIT"), @ViewDebug.IntToString(from = 1, to = "FIRST_STRONG"), @ViewDebug.IntToString(from = 2, to = "ANY_RTL"), @ViewDebug.IntToString(from = 3, to = "LTR"), @ViewDebug.IntToString(from = 4, to = "RTL"), @ViewDebug.IntToString(from = 5, to = "LOCALE"), @ViewDebug.IntToString(from = 6, to = "FIRST_STRONG_LTR"), @ViewDebug.IntToString(from = 7, to = "FIRST_STRONG_RTL")])
getTextDirection()
open CharSequence?
Int
open Float
open Int
open TouchDelegate
open ArrayList<View>
open Float
open String
open Float
open Float
open Float
open Long
open Int
open Int
open Drawable?
open Drawable?
open Int
open ViewTranslationResponse?
open ViewTreeObserver
open Int
@ViewDebug.ExportedProperty(mapping = [@ViewDebug.IntToString(from = 0, to = "VISIBLE"), @ViewDebug.IntToString(from = 4, to = "INVISIBLE"), @ViewDebug.IntToString(from = 8, to = "GONE")])
getVisibility()
Int
@ViewDebug.ExportedProperty(category = "layout")
getWidth()
open Int
open WindowId
open WindowInsetsController?
open Int

This function is deprecated. Deprecated in Java

open IBinder
open Int
open Unit
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getX()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getY()
open Float
@ViewDebug.ExportedProperty(category = "drawing")
getZ()
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
invalidate(p0: Int, p1: Int, p2: Int, p3: Int)

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean

This function is deprecated. Deprecated in Java

open Boolean
open Boolean
Boolean
@ViewDebug.ExportedProperty(category = "focus")
isFocusable()
Boolean
open Boolean
@ViewDebug.ExportedProperty(category = "focus")
isFocused()
Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
Boolean
Boolean
open Boolean
open Boolean
open Boolean
Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
@ViewDebug.ExportedProperty(category = "drawing")
isOpaque()
open Boolean
open Boolean
open Boolean
Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
Boolean
open Boolean
open Boolean
Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open View
Unit
measure(p0: Int, p1: Int)
open Unit
open Unit
open Unit
open Unit
open WindowInsets
open Unit
open Boolean
open Boolean
open Unit
open Unit
open InputConnection
open Unit
open Unit
open Unit
open Boolean
open Unit
open Unit
Unit
open Boolean
open Unit
open Unit
open Unit
onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)
open Boolean
open Unit
open Boolean
open Unit
open Unit
open Boolean
onKeyDown(p0: Int, p1: KeyEvent)
open Boolean
open Boolean
onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent)
open Boolean
onKeyPreIme(p0: Int, p1: KeyEvent)
open Boolean
open Boolean
onKeyUp(p0: Int, p1: KeyEvent)
open Unit
onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open ContentInfo?
open Unit
open Unit
open Parcelable?
open Unit
open Unit
onScrollCaptureSearch(
    p0: Rect,
    p1: Point,
    p2: Consumer<ScrollCaptureTarget>
)
open Unit
onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)
open Boolean
open Unit
onSizeChanged(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
open Boolean
open Boolean
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Boolean
overScrollBy(
    p0: Int,
    p1: Int,
    p2: Int,
    p3: Int,
    p4: Int,
    p5: Int,
    p6: Int,
    p7: Int,
    p8: Boolean
)
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open ContentInfo?
open Unit
open Boolean
open Boolean
open Unit
open Unit
postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
open Unit
postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
open Unit
open Unit
postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
open Unit
open Unit
open Unit
open Boolean
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

Boolean
Boolean
Boolean
open Unit
open Unit
open Boolean
open Boolean
Unit
Unit
T
<T : View> requireViewById(p0: Int)
open Unit
open Unit
Unit
saveAttributeDataForStyleable(
    p0: Context,
    p1: IntArray,
    p2: AttributeSet?,
    p3: TypedArray,
    p4: Int,
    p5: Int
)
open Unit
open Unit
open Unit
scrollBy(p0: Int, p1: Int)
open Unit
scrollTo(p0: Int, p1: Int)
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
setAutofillHints(vararg p0: String?)
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Unit
open Unit
Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit

This function is deprecated. Deprecated in Java

open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
setId(p0: Int)
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
setLayerType(p0: Int, p1: Paint?)
open Unit
open Unit
Unit
setLeft(p0: Int)
Unit
setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
open Unit
open Unit
Unit
Unit
open Unit
open Unit
Unit
Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
setTag(p0: Any)
open Unit
setTag(p0: Int, p1: Any)
open Unit
open Unit
open Unit
Unit
setTop(p0: Int)
open Unit
open Unit
Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
setX(p0: Float)
open Unit
setY(p0: Float)
open Unit
setZ(p0: Float)
open Boolean
open Boolean
open ActionMode
open ActionMode
open Unit
Boolean
startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int)

This function is deprecated. Deprecated in Java

Boolean
open Boolean
open Unit
open String
open Unit
open Unit
open Unit
open Unit
Unit
open Boolean
open Boolean

This function is deprecated. Deprecated in Java

open Boolean
@ViewDebug.ExportedProperty(category = "drawing")
willNotDraw()
From android.view.ViewGroup
open Unit
open Unit
open Unit
addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
open Unit
open Boolean
open Unit
open Unit
open Unit
addView(p0: View, p1: Int)
open Unit
open Unit
addView(p0: View, p1: Int, p2: Int)
open Unit
open Boolean
open Boolean
open Unit
attachLayoutAnimationParameters(
    p0: View,
    p1: ViewGroup.LayoutParams,
    p2: Int,
    p3: Int
)
open Unit
open Unit
open Boolean
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
debug(p0: Int)
open Unit
open Unit
open Unit
open Unit
open WindowInsets
open Boolean
open Unit
open Unit
open Unit
open Boolean
open Unit
open Unit
open Unit
open Unit
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Boolean
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
dispatchScrollCaptureSearch(
    p0: Rect,
    p1: Point,
    p2: Consumer<ScrollCaptureTarget>
)
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Boolean
open Boolean
open Boolean
open Unit
open Unit
open Unit
open Unit
open WindowInsets
open WindowInsetsAnimation.Bounds
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Boolean
drawChild(p0: Canvas, p1: View, p2: Long)
open Unit
open Unit
open View
open OnBackInvokedDispatcher?
open Unit
open View
focusSearch(p0: View, p1: Int)
open Unit
open Boolean
open View
open Int
Int
open Int
open Boolean
open Boolean
getChildVisibleRect(p0: View, p1: Rect, p2: Point)
open Boolean
open Boolean
open Int
@ViewDebug.ExportedProperty(category = "focus", mapping = [@ViewDebug.IntToString(from = 131072, to = "FOCUS_BEFORE_DESCENDANTS"), @ViewDebug.IntToString(from = 262144, to = "FOCUS_AFTER_DESCENDANTS"), @ViewDebug.IntToString(from = 393216, to = "FOCUS_BLOCK_DESCENDANTS")])
getDescendantFocusability()
open View
open LayoutAnimationController
open Animation.AnimationListener
open Int
open LayoutTransition
open Int
open ViewGroupOverlay
open Int
@ViewDebug.ExportedProperty(category = "drawing", mapping = [@ViewDebug.IntToString(from = 0, to = "NONE"), @ViewDebug.IntToString(from = 1, to = "ANIMATION"), @ViewDebug.IntToString(from = 2, to = "SCROLLING"), @ViewDebug.IntToString(from = 3, to = "ALL")])
getPersistentDrawingCache()

This function is deprecated. Deprecated in Java

open Boolean
open Boolean
open Boolean
open Int
final Unit

This function is deprecated. Deprecated in Java

open ViewParent

This function is deprecated. Deprecated in Java

open Boolean

This function is deprecated. Deprecated in Java

open Boolean

This function is deprecated. Deprecated in Java

open Boolean
open Boolean

This function is deprecated. Deprecated in Java

open Boolean
open Boolean
open Boolean
open Unit
final Unit
layout(p0: Int, p1: Int, p2: Int, p3: Int)
open Unit
measureChild(p0: View, p1: Int, p2: Int)
open Unit
measureChildWithMargins(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
open Unit
measureChildren(p0: Int, p1: Int)
open Unit
Unit
Unit
open IntArray
open Unit
open Unit
open Boolean
open Boolean
open Boolean
onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean)
open Boolean
onNestedPreFling(p0: View, p1: Float, p2: Float)
open Boolean
open Unit
onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
open Unit
onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
open Unit
onNestedScrollAccepted(p0: View, p1: View, p2: Int)
open Boolean
open Boolean
open PointerIcon
open Boolean
onStartNestedScroll(p0: View, p1: View, p2: Int)
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
removeViews(p0: Int, p1: Int)
open Unit
open Unit
open Boolean
open Unit
open Boolean
requestFocus(p0: Int, p1: Rect)
open Boolean
open Unit
open Boolean
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit

This function is deprecated. Deprecated in Java

open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit
open Unit

This function is deprecated. Deprecated in Java

open Unit
open Unit
open Unit
open Unit
open Boolean
open Boolean
open ActionMode
open ActionMode
open Unit
open Unit
open Unit
open Unit

Public constructors

InProgressStrokesView

Added in 1.0.0-alpha02
InProgressStrokesView(
    context: Context,
    attrs: AttributeSet? = null,
    defStyleAttr: @AttrRes Int = 0
)

Public functions

addFinishedStrokesListener

Added in 1.0.0-alpha02
fun addFinishedStrokesListener(listener: InProgressStrokesFinishedListener): Unit

Add a listener to be notified when strokes are finished. These strokes will continue to be rendered within this view until removeFinishedStrokes is called. All of the strokes that have been delivered to listeners but have not yet been removed with removeFinishedStrokes are available through getFinishedStrokes.

addToStroke

Added in 1.0.0-alpha02
fun addToStroke(
    inputs: StrokeInputBatch,
    strokeId: InProgressStrokeId,
    prediction: StrokeInputBatch = ImmutableStrokeInputBatch.EMPTY
): Unit

Add input data from a StrokeInputBatch to an existing stroke.

Parameters
inputs: StrokeInputBatch

The next StrokeInputBatch to be added to the stroke.

strokeId: InProgressStrokeId

The InProgressStrokeId of the stroke to be built upon.

prediction: StrokeInputBatch = ImmutableStrokeInputBatch.EMPTY

Predicted StrokeInputBatch containing predicted inputs between inputs and the time of the next frame. This can technically be empty, but it is strongly recommended for it to be non-empty to achieve the best performance.

addToStroke

Added in 1.0.0-alpha02
fun addToStroke(
    event: MotionEvent,
    pointerId: Int,
    strokeId: InProgressStrokeId,
    prediction: MotionEvent? = null
): Unit

Add input data, from a particular pointer within a MotionEvent, to an existing stroke.

Parameters
event: MotionEvent

The next MotionEvent as part of a stroke's input data, typically one with MotionEvent.getActionMasked of MotionEvent.ACTION_MOVE.

pointerId: Int

The identifier of the pointer within event to be used for inking, as determined by MotionEvent.getPointerId and used as an input to MotionEvent.findPointerIndex. Note that this is the ID of the pointer, not its index.

strokeId: InProgressStrokeId

The InProgressStrokeId of the stroke to be built upon.

prediction: MotionEvent? = null

Predicted MotionEvent containing predicted inputs between event and the time of the next frame. This value typically comes from androidx.input.motionprediction.MotionEventPredictor.predict. It is technically optional, but it is strongly recommended to achieve the best performance.

cancelStroke

Added in 1.0.0-alpha02
fun cancelStroke(strokeId: InProgressStrokeId, event: MotionEvent? = null): Unit

Cancel the building of a stroke. It will no longer be visible within this InProgressStrokesView, and no completed Stroke object will come through InProgressStrokesFinishedListener.

This is typically done for one of three reasons:

  1. A MotionEvent with MotionEvent.getActionMasked of MotionEvent.ACTION_CANCEL. This tends to be when an entire gesture has been canceled, for example when a parent View uses android.view.ViewGroup.onInterceptTouchEvent to intercept and handle the gesture itself.

  2. A MotionEvent with MotionEvent.getFlags containing MotionEvent.FLAG_CANCELED. This tends to be when the system has detected an unintentional touch, such as from the user resting their palm on the screen while writing or drawing, after some events from that unintentional pointer have already been delivered.

  3. An app's business logic reinterprets a gesture previously used for inking as something else, and the earlier inking may be seen as unintentional. For example, an app that uses single-pointer gestures for inking and dual-pointer gestures for pan/zoom/rotate will start inking when the first pointer goes down, but when the second pointer goes down it may want to cancel the stroke from the first pointer rather than leave the small ink marks on the screen.

Parameters
strokeId: InProgressStrokeId

The InProgressStrokeId of the stroke to be canceled.

event: MotionEvent? = null

The MotionEvent that led to this cancellation, if applicable.

eagerInit

Added in 1.0.0-alpha02
fun eagerInit(): Unit

Eagerly initialize rather than waiting for the first stroke to be drawn. Since initialization can be somewhat heavyweight, doing this as soon as it's likely for the user to start drawing can prevent initialization from introducing latency to the first stroke.

finishStroke

Added in 1.0.0-alpha02
fun finishStroke(input: StrokeInput, strokeId: InProgressStrokeId): Unit

Complete the building of a stroke, with the last input data coming from a StrokeInput.

Parameters
input: StrokeInput

The last StrokeInput in the stroke.

strokeId: InProgressStrokeId

The InProgressStrokeId of the stroke to be finished.

finishStroke

Added in 1.0.0-alpha02
fun finishStroke(
    event: MotionEvent,
    pointerId: Int,
    strokeId: InProgressStrokeId
): Unit

Complete the building of a stroke, with the last input data coming from a particular pointer of a MotionEvent.

When the stroke no longer needs to be rendered by this InProgressStrokesView and can instead be rendered anywhere in the View hierarchy using CanvasStrokeRenderer, the resulting Stroke object will be passed to the InProgressStrokesFinishedListener instances registered with this InProgressStrokesView using addFinishedStrokesListener.

Parameters
event: MotionEvent

The last MotionEvent as part of a stroke's input data, typically one with MotionEvent.getActionMasked of MotionEvent.ACTION_UP or MotionEvent.ACTION_POINTER_UP, but can also be other actions.

pointerId: Int

The identifier of the pointer within event to be used for inking, as determined by MotionEvent.getPointerId and used as an input to MotionEvent.findPointerIndex. Note that this is the ID of the pointer, not its index.

strokeId: InProgressStrokeId

The InProgressStrokeId of the stroke to be finished.

getFinishedStrokes

Added in 1.0.0-alpha02
fun getFinishedStrokes(): Map<InProgressStrokeIdStroke>

Returns all the finished strokes that are still being rendered by this view. The IDs of these strokes should be passed to removeFinishedStrokes when they are handed off to another view.

removeFinishedStrokes

Added in 1.0.0-alpha02
fun removeFinishedStrokes(strokeIds: Set<InProgressStrokeId>): Unit

Stop this view from rendering the strokes with the given IDs.

This should be called in the same UI thread run loop (HWUI frame) as when the strokes start being rendered elsewhere in the view hierarchy. This means they are saved in a location where they will be picked up in a view's next call to onDraw, and that view's invalidate method has been called. If these two operations are not done within the same UI thread run loop (usually side by side - see example below), then there will be brief rendering errors - either a visual gap where the stroke is not drawn during a frame, or a double draw where the stroke is drawn twice and translucent strokes appear more opaque than they should.

removeFinishedStrokesListener

Added in 1.0.0-alpha02
fun removeFinishedStrokesListener(
    listener: InProgressStrokesFinishedListener
): Unit

Removes a listener that had previously been added with addFinishedStrokesListener.

startStroke

Added in 1.0.0-alpha02
fun startStroke(
    input: StrokeInput,
    brush: Brush,
    strokeToViewTransform: Matrix = IDENTITY_MATRIX
): InProgressStrokeId

Start building a stroke with the provided input. This would typically be followed by many calls to addToStroke, and the sequence would end with a call to either finishStroke or cancelStroke.

In most circumstances, the startStroke overload that accepts a MotionEvent is more convenient. However, this overload using a StrokeInput is available for cases where the input data may not come directly from a MotionEvent, such as receiving events over a network connection.

If there is a way to request unbuffered dispatch from the source of the input data used here, equivalent to View.requestUnbufferedDispatch for unbuffered MotionEvent data, then be sure to request it for optimal performance.

Parameters
input: StrokeInput

The StrokeInput that started a stroke.

brush: Brush

Brush specification for the stroke being started. Note that if stroke coordinate units (the StrokeInput.x and StrokeInput.y fields of input) are scaled to be very different in size than screen pixels, then it is recommended to update the value of Brush.epsilon to reflect that.

strokeToViewTransform: Matrix = IDENTITY_MATRIX

The Matrix that converts stroke coordinates as provided in input into the coordinate space of this InProgressStrokesView for rendering.

Returns
InProgressStrokeId

The InProgressStrokeId of the stroke being built, later used to identify which stroke is being updated with addToStroke or ended with finishStroke or cancelStroke.

startStroke

Added in 1.0.0-alpha02
fun startStroke(
    event: MotionEvent,
    pointerId: Int,
    brush: Brush,
    motionEventToWorldTransform: Matrix = IDENTITY_MATRIX,
    strokeToWorldTransform: Matrix = IDENTITY_MATRIX
): InProgressStrokeId

Start building a stroke using a particular pointer within a MotionEvent. This would typically be followed by many calls to addToStroke, and the sequence would end with a call to either finishStroke or cancelStroke.

In most circumstances, prefer to use this function over startStroke that accepts a StrokeInput.

For optimum performance, it is strongly recommended to call View.requestUnbufferedDispatch using event and the View that generated event alongside calling this function. When requested this way, unbuffered dispatch mode will automatically end when the gesture is complete.

Parameters
event: MotionEvent

The first MotionEvent as part of a Stroke's input data, typically one with a MotionEvent.getActionMasked value of MotionEvent.ACTION_DOWN or MotionEvent.ACTION_POINTER_DOWN, but not restricted to those action types.

pointerId: Int

The identifier of the pointer within event to be used for inking, as determined by MotionEvent.getPointerId and used as an input to MotionEvent.findPointerIndex. Note that this is the ID of the pointer, not its index.

brush: Brush

Brush specification for the stroke being started. Note that the overall scaling factor of motionEventToWorldTransform and strokeToWorldTransform combined should be related to the value of Brush.epsilon - in general, the larger the combined motionEventToStrokeTransform scaling factor is, the smaller on screen the stroke units are, so Brush.epsilon should be a larger quantity of stroke units to maintain a similar screen size.

motionEventToWorldTransform: Matrix = IDENTITY_MATRIX

The matrix that transforms event coordinates into the client app's "world" coordinates, which typically is defined by how a client app's document is panned/zoomed/rotated. This defaults to the identity matrix, in which case the world coordinate space is the same as the MotionEvent coordinates, but the caller should pass in their own value reflecting a coordinate system that is independent of the device's pixel density (e.g. scaled by 1 / android.util.DisplayMetrics.density) and any pan/zoom/rotate gestures that have been applied to the "camera" which portrays the "world" on the device screen. This matrix must be invertible.

strokeToWorldTransform: Matrix = IDENTITY_MATRIX

Allows an object-specific (stroke-specific) coordinate space to be defined in relation to the caller's "world" coordinate space. This defaults to the identity matrix, which is typical for many use cases at the time of stroke construction. In typical use cases, stroke coordinates and world coordinates may start to differ from one another after stroke creation as a particular stroke is manipulated within the world, e.g. it may be moved, scaled, or rotated relative to other content within an app's document. This matrix must be invertible.

Returns
InProgressStrokeId

The InProgressStrokeId of the stroke being built, later used to identify which stroke is being updated with addToStroke or ended with finishStroke or cancelStroke. Callers that assume strokes map one-to-one with pointers in a gesture (as is typical) can skip storing this return value and use the overrides of addToStroke, finishStroke, and cancelStroke that just take a MotionEvent and a pointerId.

Protected functions

onAttachedToWindow

protected open fun onAttachedToWindow(): Unit

Public properties

inProgressStrokeCounter

Added in 1.0.0-alpha02
@VisibleForTesting
var inProgressStrokeCounterCountingIdlingResource?

Allows a test to easily wait until all in-progress strokes are completed and handed off. There is no reason to set this in non-test code.

maskPath

Added in 1.0.0-alpha02
var maskPathPath?

Denote an area of this InProgressStrokesView where no ink should be visible. This is useful for UI elements that float on top of (in Z order) the drawing surface - without this, a user would be able to draw in-progress ("wet") strokes on top of those UI elements, but then when the stroke is finished, it will appear as a dry stroke underneath of the UI element. If this mask is set to the shape and position of the floating UI element, then the ink will never be rendered in that area, making it appear as if it's being drawn underneath the UI element.

This technique is most convincing when the UI element is opaque. Often there are parts of the UI element that are translucent, such as drop shadows, or anti-aliasing along the edges. The result will look a little different between wet and dry strokes for those cases, but it can be a worthwhile tradeoff compared to the alternative of drawing wet strokes on top of that UI element.

motionEventToViewTransform

Added in 1.0.0-alpha02
var motionEventToViewTransformMatrix

The transform matrix to convert MotionEvent coordinates, as passed to startStroke, addToStroke, and finishStroke, into coordinates of this InProgressStrokesView for rendering. Defaults to the identity matrix, for the recommended case where InProgressStrokesView exactly overlays the android.view.View that has the touch listener from which MotionEvent instances are being forwarded.

rendererFactory

Added in 1.0.0-alpha02
var rendererFactory: () -> CanvasStrokeRenderer

A function that creates a CanvasStrokeRenderer when invoked. The default implementation of this will automatically account for the Android OS version of the device. If you choose to replace the default with an alternate implementation, then you must set this variable before the first call to startStroke or eagerInit.