AnimatedVectorDrawable
open class AnimatedVectorDrawable : Drawable, Animatable2
| kotlin.Any | ||
| ↳ | android.graphics.drawable.Drawable | |
| ↳ | android.graphics.drawable.AnimatedVectorDrawable | |
This class animates properties of a android.graphics.drawable.VectorDrawable with animations defined using android.animation.ObjectAnimator or android.animation.AnimatorSet.
Starting from API 25, AnimatedVectorDrawable runs on RenderThread (as opposed to on UI thread for earlier APIs). This means animations in AnimatedVectorDrawable can remain smooth even when there is heavy workload on the UI thread. Note: If the UI thread is unresponsive, RenderThread may continue animating until the UI thread is capable of pushing another frame. Therefore, it is not possible to precisely coordinate a RenderThread-enabled AnimatedVectorDrawable with UI thread animations. Additionally, android.graphics.drawable.Animatable2.AnimationCallback#onAnimationEnd(Drawable) will be called the frame after the AnimatedVectorDrawable finishes on the RenderThread.
AnimatedVectorDrawable can be defined in either three separate XML files, or one XML.
Define an AnimatedVectorDrawable in three separate XML files
-
XML for the VectorDrawable containing properties to be animated
Animations can be performed on the animatable attributes in
android.graphics.drawable.VectorDrawable. These attributes will be animated byandroid.animation.ObjectAnimator. The ObjectAnimator's target can be the root element, a group element or a path element. The targeted elements need to be named uniquely within the same VectorDrawable. Elements without animation do not need to be named.Here are all the animatable attributes in
android.graphics.drawable.VectorDrawable:
Below is an example of a VectorDrawable defined in vectordrawable.xml. This VectorDrawable is referred to by its file name (not including file suffix) in the AnimatedVectorDrawable XML example.Element Name Animatable attribute name <vector> alpha <group> rotation pivotX pivotY scaleX scaleY translateX translateY <path> pathData fillColor strokeColor strokeWidth strokeAlpha fillAlpha trimPathStart trimPathEnd trimPathOffset <clip-path> pathData <vector xmlns:android="http://schemas.android.com/apk/res/android" android:height="64dp" android:width="64dp" android:viewportHeight="600" android:viewportWidth="600" > <group android:name="rotationGroup" android:pivotX="300.0" android:pivotY="300.0" android:rotation="45.0" > <path android:name="v" android:fillColor="#000000" android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" /> </group> </vector>
-
XML for AnimatedVectorDrawable
An AnimatedVectorDrawable element has a VectorDrawable attribute, and one or more target element(s). The target element can specify its target by android:name attribute, and link the target with the proper ObjectAnimator or AnimatorSet by android:animation attribute.
The following code sample defines an AnimatedVectorDrawable. Note that the names refer to the groups and paths in the VectorDrawable XML above.<animated-vector xmlns:android="http://schemas.android.com/apk/res/android" android:drawable="@drawable/vectordrawable" > <target android:name="rotationGroup" android:animation="@animator/rotation" /> <target android:name="v" android:animation="@animator/path_morph" /> </animated-vector>
-
XML for Animations defined using ObjectAnimator or AnimatorSet
From the previous example of AnimatedVectorDrawable, two animations were used: rotation.xml and path_morph.xml.
rotation.xml rotates the target group from 0 degree to 360 degrees over 6000ms: path_morph.xml morphs the path from one shape into the other. Note that the paths must be compatible for morphing. Specifically, the paths must have the same commands, in the same order, and must have the same number of parameters for each command. It is recommended to store path strings as string resources for reuse.<objectAnimator android:duration="6000" android:propertyName="rotation" android:valueFrom="0" android:valueTo="360" />
<set xmlns:android="http://schemas.android.com/apk/res/android"> <objectAnimator android:duration="3000" android:propertyName="pathData" android:valueFrom="M300,70 l 0,-70 70,70 0,0 -70,70z" android:valueTo="M300,70 l 0,-70 70,0 0,140 -70,0 z" android:valueType="pathType"/> </set>
Define an AnimatedVectorDrawable all in one XML file
Since the AAPT tool supports a new format that bundles several related XML files together, we can merge the XML files from the previous examples into one XML file:
<animated-vector xmlns:android="http://schemas.android.com/apk/res/android" xmlns:aapt="http://schemas.android.com/aapt" > <aapt:attr name="android:drawable"> <vector android:height="64dp" android:width="64dp" android:viewportHeight="600" android:viewportWidth="600" > <group android:name="rotationGroup" android:pivotX="300.0" android:pivotY="300.0" android:rotation="45.0" > <path android:name="v" android:fillColor="#000000" android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" /> </group> </vector> </aapt:attr> <target android:name="rotationGroup"> * <aapt:attr name="android:animation"> <objectAnimator android:duration="6000" android:propertyName="rotation" android:valueFrom="0" android:valueTo="360" /> </aapt:attr> </target> <target android:name="v" > <aapt:attr name="android:animation"> <set> <objectAnimator android:duration="3000" android:propertyName="pathData" android:valueFrom="M300,70 l 0,-70 70,70 0,0 -70,70z" android:valueTo="M300,70 l 0,-70 70,0 0,140 -70,0 z" android:valueType="pathType"/> </set> </aapt:attr> </target> </animated-vector>
Summary
| XML attributes | |
|---|---|
android:animation |
The animation for the target path, group or vector drawable. |
android:drawable |
The static vector drawable. |
android:name |
The name of the target path, group or vector drawable. |
| Public constructors | |
|---|---|
| Public methods | |
|---|---|
| open Unit |
Applies the specified theme to this Drawable and its children. |
| open Boolean | |
| open Unit |
Removes all existing animation callbacks. |
| open Unit |
Draws the AnimatedVectorDrawable into the given canvas. |
| open Int |
getAlpha()For API 25 and later, AnimatedVectorDrawable runs on RenderThread. |
| open Int |
Return a mask of the configuration parameters for which this drawable may change, requiring that it be re-created. |
| open ColorFilter? |
Returns the current color filter, or |
| open Drawable.ConstantState? |
Return a |
| open Int |
Returns the drawable's intrinsic height. |
| open Int |
Returns the drawable's intrinsic width. |
| open Int |
Return the opacity/transparency of this Drawable. |
| open Insets |
Return in insets the layout insets suggested by this Drawable for use with alignment operations during layout. |
| open Unit |
getOutline(outline: Outline)Called to get the drawable to populate the Outline that defines its drawing area. |
| open Unit |
inflate(res: Resources, parser: XmlPullParser, attrs: AttributeSet, theme: Resources.Theme?)Inflate this Drawable from an XML resource optionally styled by a theme. |
| open Boolean |
Indicates whether the animation is running. |
| open Boolean |
Indicates whether this drawable will change its appearance based on state. |
| open Drawable |
mutate()Make this drawable mutable. |
| open Boolean |
onLayoutDirectionChanged(layoutDirection: Int)Called when the drawable's resolved layout direction changes. |
| open Unit |
Adds a callback to listen to the animation events. |
| open Unit |
reset()Resets the AnimatedVectorDrawable to the start state as specified in the animators. |
| open Unit |
Specify an alpha value for the drawable. |
| open Unit |
setColorFilter(colorFilter: ColorFilter?)Specify an optional color filter for the drawable. |
| open Unit |
setHotspot(x: Float, y: Float)Specifies the hotspot's location within the drawable. |
| open Unit |
setHotspotBounds(left: Int, top: Int, right: Int, bottom: Int)Sets the bounds to which the hotspot is constrained, if they should be different from the drawable bounds. |
| open Unit |
setTintBlendMode(blendMode: BlendMode!)Specifies a tint blending mode for this drawable. |
| open Unit |
setTintList(tint: ColorStateList?)Specifies tint color for this drawable as a color state list. |
| open Boolean |
setVisible(visible: Boolean, restart: Boolean)Set whether this Drawable is visible. |
| open Unit |
start()Starts the drawable's animation. |
| open Unit |
stop()Stops the drawable's animation. |
| open Boolean |
Removes the specified animation callback. |
| Protected methods | |
|---|---|
| open Unit |
onBoundsChange(bounds: Rect)Override this in your subclass to change appearance if you vary based on the bounds. |
| open Boolean |
onLevelChange(level: Int)Override this in your subclass to change appearance if you vary based on level. |
| open Boolean |
onStateChange(state: IntArray)Override this in your subclass to change appearance if you recognize the specified state. |
| Inherited functions | |
|---|---|
XML attributes
android:animation
android:animationMay be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?[package:]type/name".
android:drawable
android:drawableMay be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?[package:]type/name".
android:name
android:nameMay be a string value, using '\\;' to escape characters such as '\\n' or '\\uxxxx' for a unicode character;
Public constructors
Public methods
applyTheme
open fun applyTheme(t: Resources.Theme): Unit
Applies the specified theme to this Drawable and its children.
| Parameters | |
|---|---|
t |
Resources.Theme: the theme to apply. This value cannot be null. |
clearAnimationCallbacks
open fun clearAnimationCallbacks(): Unit
Removes all existing animation callbacks.
draw
open fun draw(canvas: Canvas): Unit
Draws the AnimatedVectorDrawable into the given canvas.
Note: Calling this method with a software canvas when the AnimatedVectorDrawable is being animated on RenderThread (for API 25 and later) may yield outdated result, as the UI thread is not guaranteed to be in sync with RenderThread on VectorDrawable's property changes during RenderThread animations.
| Parameters | |
|---|---|
canvas |
Canvas: The canvas to draw into |
getAlpha
open fun getAlpha(): Int
For API 25 and later, AnimatedVectorDrawable runs on RenderThread. Therefore, when the root alpha is being animated, this getter does not guarantee to return an up-to-date alpha value.
| Return | |
|---|---|
Int |
the containing vector drawable's root alpha value. |
getChangingConfigurations
open fun getChangingConfigurations(): Int
Return a mask of the configuration parameters for which this drawable may change, requiring that it be re-created. The default implementation returns whatever was provided through setChangingConfigurations(int) or 0 by default. Subclasses may extend this to or in the changing configurations of any other drawables they hold.
getColorFilter
open fun getColorFilter(): ColorFilter?
Returns the current color filter, or null if none set.
| Return | |
|---|---|
ColorFilter? |
the current color filter, or null if none set |
getConstantState
open fun getConstantState(): Drawable.ConstantState?
Return a ConstantState instance that holds the shared state of this Drawable.
| Return | |
|---|---|
Drawable.ConstantState? |
The ConstantState associated to that Drawable. This value may be null. |
getIntrinsicHeight
open fun getIntrinsicHeight(): Int
Returns the drawable's intrinsic height.
Intrinsic height is the height at which the drawable would like to be laid out, including any inherent padding. If the drawable has no intrinsic height, such as a solid color, this method returns -1.
| Return | |
|---|---|
Int |
the intrinsic height, or -1 if no intrinsic height |
getIntrinsicWidth
open fun getIntrinsicWidth(): Int
Returns the drawable's intrinsic width.
Intrinsic width is the width at which the drawable would like to be laid out, including any inherent padding. If the drawable has no intrinsic width, such as a solid color, this method returns -1.
| Return | |
|---|---|
Int |
the intrinsic width, or -1 if no intrinsic width |
getOpacity
open fun getOpacity(): Int
Return the opacity/transparency of this Drawable. The returned value is one of the abstract format constants in android.graphics.PixelFormat: android.graphics.PixelFormat#UNKNOWN, android.graphics.PixelFormat#TRANSLUCENT, android.graphics.PixelFormat#TRANSPARENT, or android.graphics.PixelFormat#OPAQUE.
An OPAQUE drawable is one that draws all all content within its bounds, completely covering anything behind the drawable. A TRANSPARENT drawable is one that draws nothing within its bounds, allowing everything behind it to show through. A TRANSLUCENT drawable is a drawable in any other state, where the drawable will draw some, but not all, of the content within its bounds and at least some content behind the drawable will be visible. If the visibility of the drawable's contents cannot be determined, the safest/best return value is TRANSLUCENT.
Generally a Drawable should be as conservative as possible with the value it returns. For example, if it contains multiple child drawables and only shows one of them at a time, if only one of the children is TRANSLUCENT and the others are OPAQUE then TRANSLUCENT should be returned. You can use the method resolveOpacity to perform a standard reduction of two opacities to the appropriate single output.
Note that the returned value does not necessarily take into account a custom alpha or color filter that has been applied by the client through the setAlpha or #setColorFilter methods. Some subclasses, such as BitmapDrawable, ColorDrawable, and GradientDrawable, do account for the value of setAlpha, but the general behavior is dependent upon the implementation of the subclass.
| Return | |
|---|---|
Int |
int The opacity class of the Drawable. Value is one of the following: |
getOpticalInsets
open fun getOpticalInsets(): Insets
Return in insets the layout insets suggested by this Drawable for use with alignment operations during layout.
| Return | |
|---|---|
Insets |
This value cannot be null. |
getOutline
open fun getOutline(outline: Outline): Unit
Called to get the drawable to populate the Outline that defines its drawing area.
This method is called by the default android.view.ViewOutlineProvider to define the outline of the View.
The default behavior defines the outline to be the bounding rectangle of 0 alpha. Subclasses that wish to convey a different shape or alpha value must override this method.
| Parameters | |
|---|---|
outline |
Outline: This value cannot be null. |
inflate
open fun inflate(
res: Resources,
parser: XmlPullParser,
attrs: AttributeSet,
theme: Resources.Theme?
): Unit
Inflate this Drawable from an XML resource optionally styled by a theme. This can't be called more than once for each Drawable. Note that framework may have called this once to create the Drawable instance from XML resource.
| Parameters | |
|---|---|
r |
Resources used to resolve attribute values. This value cannot be null. |
parser |
XmlPullParser: XML parser from which to inflate this Drawable. This value cannot be null. |
attrs |
AttributeSet: Base set of attribute values. This value cannot be null. |
theme |
Resources.Theme?: Theme to apply, may be null |
| Exceptions | |
|---|---|
java.io.IOException |
|
org.xmlpull.v1.XmlPullParserException |
|
isRunning
open fun isRunning(): Boolean
Indicates whether the animation is running.
| Return | |
|---|---|
Boolean |
True if the animation is running, false otherwise. |
isStateful
open fun isStateful(): Boolean
Indicates whether this drawable will change its appearance based on state. Clients can use this to determine whether it is necessary to calculate their state and call setState.
| Return | |
|---|---|
Boolean |
True if this drawable changes its appearance based on state, false otherwise. |
mutate
open fun mutate(): Drawable
Make this drawable mutable. This operation cannot be reversed. A mutable drawable is guaranteed to not share its state with any other drawable. This is especially useful when you need to modify properties of drawables loaded from resources. By default, all drawables instances loaded from the same resource share a common state; if you modify the state of one instance, all the other instances will receive the same modification. Calling this method on a mutable Drawable will have no effect.
| Return | |
|---|---|
Drawable |
This drawable. This value cannot be null. |
onLayoutDirectionChanged
open fun onLayoutDirectionChanged(layoutDirection: Int): Boolean
Called when the drawable's resolved layout direction changes.
| Parameters | |
|---|---|
layoutDirection |
Int: Value is one of the following: |
| Return | |
|---|---|
Boolean |
true if the layout direction change has caused the appearance of the drawable to change such that it needs to be re-drawn, false otherwise |
registerAnimationCallback
open fun registerAnimationCallback(callback: Animatable2.AnimationCallback): Unit
Adds a callback to listen to the animation events.
| Parameters | |
|---|---|
callback |
Animatable2.AnimationCallback: This value cannot be null. |
reset
open fun reset(): Unit
Resets the AnimatedVectorDrawable to the start state as specified in the animators.
setAlpha
open fun setAlpha(alpha: Int): Unit
Specify an alpha value for the drawable. 0 means fully transparent, and 255 means fully opaque.
| Parameters | |
|---|---|
alpha |
Int: Value is between 0 and 255 inclusive |
setColorFilter
open fun setColorFilter(colorFilter: ColorFilter?): Unit
Specify an optional color filter for the drawable.
If a Drawable has a ColorFilter, each output pixel of the Drawable's drawing contents will be modified by the color filter before it is blended onto the render target of a Canvas.
Pass null to remove any existing color filter.
Note: Setting a non-null color filter disables tint.
| Parameters | |
|---|---|
colorFilter |
ColorFilter?: The color filter to apply, or null to remove the existing color filter |
setHotspot
open fun setHotspot(
x: Float,
y: Float
): Unit
Specifies the hotspot's location within the drawable.
| Parameters | |
|---|---|
x |
Float: The X coordinate of the center of the hotspot |
y |
Float: The Y coordinate of the center of the hotspot |
setHotspotBounds
open fun setHotspotBounds(
left: Int,
top: Int,
right: Int,
bottom: Int
): Unit
Sets the bounds to which the hotspot is constrained, if they should be different from the drawable bounds.
| Parameters | |
|---|---|
left |
Int: position in pixels of the left bound |
top |
Int: position in pixels of the top bound |
right |
Int: position in pixels of the right bound |
bottom |
Int: position in pixels of the bottom bound |
setTintBlendMode
open fun setTintBlendMode(blendMode: BlendMode!): Unit
Specifies a tint blending mode for this drawable.
Defines how this drawable's tint color should be blended into the drawable before it is drawn to screen. Default tint mode is BlendMode.SRC_IN.
Note: Setting a color filter via setColorFilter(android.graphics.ColorFilter)
| Parameters | |
|---|---|
blendMode |
BlendMode!: This value cannot be null. |
setTintList
open fun setTintList(tint: ColorStateList?): Unit
Specifies tint color for this drawable as a color state list.
A Drawable's drawing content will be blended together with its tint before it is drawn to the screen. This functions similarly to setColorFilter(int,android.graphics.PorterDuff.Mode).
Note: Setting a color filter via setColorFilter(android.graphics.ColorFilter) or setColorFilter(int,android.graphics.PorterDuff.Mode) overrides tint.
| Parameters | |
|---|---|
tint |
ColorStateList?: Color state list to use for tinting this drawable, or null to clear the tint |
setVisible
open fun setVisible(
visible: Boolean,
restart: Boolean
): Boolean
Set whether this Drawable is visible. This generally does not impact the Drawable's behavior, but is a hint that can be used by some Drawables, for example, to decide whether run animations.
| Parameters | |
|---|---|
visible |
Boolean: Set to true if visible, false if not. |
restart |
Boolean: You can supply true here to force the drawable to behave as if it has just become visible, even if it had last been set visible. Used for example to force animations to restart. |
| Return | |
|---|---|
Boolean |
boolean Returns true if the new visibility is different than its previous state. |
unregisterAnimationCallback
open fun unregisterAnimationCallback(callback: Animatable2.AnimationCallback): Boolean
Removes the specified animation callback.
| Parameters | |
|---|---|
callback |
Animatable2.AnimationCallback: This value cannot be null. |
| Return | |
|---|---|
Boolean |
false if callback didn't exist in the call back list, or true if callback has been removed successfully. |
Protected methods
onBoundsChange
protected open fun onBoundsChange(bounds: Rect): Unit
Override this in your subclass to change appearance if you vary based on the bounds.
| Parameters | |
|---|---|
bounds |
Rect: This value cannot be null. |
onLevelChange
protected open fun onLevelChange(level: Int): Boolean
Override this in your subclass to change appearance if you vary based on level.
| Return | |
|---|---|
Boolean |
Returns true if the level change has caused the appearance of the Drawable to change (that is, it needs to be drawn), else false if it looks the same and there is no need to redraw it since its last level. |
onStateChange
protected open fun onStateChange(state: IntArray): Boolean
Override this in your subclass to change appearance if you recognize the specified state.
| Parameters | |
|---|---|
state |
IntArray: This value cannot be null. |
| Return | |
|---|---|
Boolean |
Returns true if the state change has caused the appearance of the Drawable to change (that is, it needs to be drawn), else false if it looks the same and there is no need to redraw it since its last state. |