MultiTapKeyListener
open class MultiTapKeyListener : BaseKeyListener, SpanWatcher
| kotlin.Any | |||
| ↳ | android.text.method.MetaKeyKeyListener | ||
| ↳ | android.text.method.BaseKeyListener | ||
| ↳ | android.text.method.MultiTapKeyListener | ||
This is the standard key listener for alphabetic input on 12-key keyboards. You should generally not need to instantiate this yourself; TextKeyListener will do it for you.
As for all implementations ofKeyListener, this class is only concerned with hardware keyboards. Software input methods have no obligation to trigger the methods in this class.
Summary
| Inherited constants | |
|---|---|
| Public constructors | |
|---|---|
MultiTapKeyListener(cap: TextKeyListener.Capitalize!, autotext: Boolean) |
|
| Public methods | |
|---|---|
| open Int |
Return the type of text that this key listener is manipulating, as per |
| open static MultiTapKeyListener! |
getInstance(autotext: Boolean, cap: TextKeyListener.Capitalize!)Returns a new or existing instance with the specified capitalization and correction properties. |
| open Boolean |
Handles presses of the meta keys. |
| open Unit |
onSpanAdded(s: Spannable!, what: Any!, start: Int, end: Int)This method is called to notify you that the specified object has been attached to the specified range of the text. |
| open Unit |
This method is called to notify you that the specified object has been relocated from the range |
| open Unit |
onSpanRemoved(s: Spannable!, what: Any!, start: Int, end: Int)This method is called to notify you that the specified object has been detached from the specified range of the text. |
| Inherited functions | |
|---|---|
Public constructors
MultiTapKeyListener
MultiTapKeyListener(
cap: TextKeyListener.Capitalize!,
autotext: Boolean)
Public methods
getInputType
open fun getInputType(): Int
Return the type of text that this key listener is manipulating, as per android.text.InputType. This is used to determine the mode of the soft keyboard that is shown for the editor.
If you return android.text.InputType#TYPE_NULL then no soft keyboard will provided. In other words, you must be providing your own key pad for on-screen input and the key listener will be used to handle input from a hard keyboard.
If you return any other value, a soft input method will be created when the user puts focus in the editor, which will provide a keypad and also consume hard key events. This means that the key listener will generally not be used, instead the soft input method will take care of managing key input as per the content type returned here.
getInstance
open static fun getInstance(
autotext: Boolean,
cap: TextKeyListener.Capitalize!
): MultiTapKeyListener!
Returns a new or existing instance with the specified capitalization and correction properties.
onKeyDown
open fun onKeyDown(
view: View!,
content: Editable!,
keyCode: Int,
event: KeyEvent!
): Boolean
Handles presses of the meta keys.
onSpanAdded
open fun onSpanAdded(
s: Spannable!,
what: Any!,
start: Int,
end: Int
): Unit
This method is called to notify you that the specified object has been attached to the specified range of the text.
onSpanChanged
open fun onSpanChanged(
buf: Spannable!,
what: Any!,
s: Int,
e: Int,
start: Int,
stop: Int
): Unit
This method is called to notify you that the specified object has been relocated from the range ostart…oend to the new range nstart…nend of the text.
onSpanRemoved
open fun onSpanRemoved(
s: Spannable!,
what: Any!,
start: Int,
end: Int
): Unit
This method is called to notify you that the specified object has been detached from the specified range of the text.