VibrationAttributes
class VibrationAttributes : Parcelable
| kotlin.Any | |
| ↳ | android.os.VibrationAttributes |
Encapsulates a collection of attributes describing information about a vibration.
Summary
| Nested classes | |
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Builder class for |
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| Constants | |
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| static Int |
Flag requesting vibration effect to be played even under limited interruptions. |
| static Int |
Usage value to use for accessibility vibrations, such as with a screen reader. |
| static Int |
Usage value to use for alarm vibrations. |
| static Int |
Vibration usage class value to use when the vibration is initiated to catch user's attention, such as alarm, ringtone, and notification vibrations. |
| static Int |
Vibration usage class value to use when the vibration is initiated as a response to user's actions, such as emulation of physical effects, and texting feedback vibration. |
| static Int |
Mask for vibration usage class value. |
| static Int |
Vibration usage class value to use when the vibration is part of media, such as music, movie, soundtrack, game or animations. |
| static Int |
Vibration usage class value to use when the vibration usage class is unknown. |
| static Int |
Usage value to use for vibrations which mean a request to enter/end a communication with the user, such as a voice prompt. |
| static Int |
Usage value to use for vibrations performed as feedback for a user's gesture input. |
| static Int |
Usage value to use for vibrations which provide a feedback for hardware component interaction, such as a fingerprint sensor. |
| static Int |
Usage value to use for media vibrations, such as music, movie, soundtrack, animations, games, or any interactive media that isn't for touch feedback specifically. |
| static Int |
Usage value to use for notification vibrations. |
| static Int |
Usage value to use for vibrations which emulate physical hardware reactions, such as edge squeeze. |
| static Int |
Usage value to use for ringtone vibrations. |
| static Int |
Usage value to use for touch vibrations. |
| static Int |
Usage value to use when usage is unknown. |
| Inherited constants | |
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| Public methods | |
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| static VibrationAttributes |
createForUsage(usage: Int)Creates a new |
| Int |
Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. |
| Boolean |
Indicates whether some other object is "equal to" this one. |
| Int |
getFlags()Return the flags. |
| Int |
getUsage()Return the vibration usage. |
| Int |
Return the vibration usage class. |
| Int |
hashCode()Returns a hash code value for the object. |
| Boolean |
Check whether a flag is set |
| String |
toString()Returns a string representation of the object. |
| Unit |
writeToParcel(dest: Parcel, flags: Int)Flatten this object in to a Parcel. |
| Properties | |
|---|---|
| static Parcelable.Creator<VibrationAttributes!> | |
Constants
FLAG_BYPASS_INTERRUPTION_POLICY
static val FLAG_BYPASS_INTERRUPTION_POLICY: Int
Flag requesting vibration effect to be played even under limited interruptions.
Only privileged apps can ignore user settings that limit interruptions, and this flag will be ignored otherwise.
Value: 1USAGE_ACCESSIBILITY
static val USAGE_ACCESSIBILITY: Int
Usage value to use for accessibility vibrations, such as with a screen reader.
Value: 66USAGE_ALARM
static val USAGE_ALARM: Int
Usage value to use for alarm vibrations.
Value: 17USAGE_CLASS_ALARM
static val USAGE_CLASS_ALARM: Int
Vibration usage class value to use when the vibration is initiated to catch user's attention, such as alarm, ringtone, and notification vibrations.
Value: 1USAGE_CLASS_FEEDBACK
static val USAGE_CLASS_FEEDBACK: Int
Vibration usage class value to use when the vibration is initiated as a response to user's actions, such as emulation of physical effects, and texting feedback vibration.
Value: 2USAGE_CLASS_MASK
static val USAGE_CLASS_MASK: Int
Mask for vibration usage class value.
Value: 15USAGE_CLASS_MEDIA
static val USAGE_CLASS_MEDIA: Int
Vibration usage class value to use when the vibration is part of media, such as music, movie, soundtrack, game or animations.
Value: 3USAGE_CLASS_UNKNOWN
static val USAGE_CLASS_UNKNOWN: Int
Vibration usage class value to use when the vibration usage class is unknown.
Value: 0USAGE_COMMUNICATION_REQUEST
static val USAGE_COMMUNICATION_REQUEST: Int
Usage value to use for vibrations which mean a request to enter/end a communication with the user, such as a voice prompt.
Value: 65USAGE_GESTURE_INPUT
static val USAGE_GESTURE_INPUT: Int
Usage value to use for vibrations performed as feedback for a user's gesture input.
A gesture input is broadly defined as a user input that falls outside the direct usage of a physical InputDevice. Note that the gesture input may involve interacting with an InputDevice, but the input itself is a user gesture that is not a direct application of the InputDevice.
The exact definition of a gesture input varies across form-factors and input modalities. For example, on Wearable devices, it could be a hand-based gesture provided by the user without touching any physical InputDevice. Another example is a pinch gesture on a touchscreen.
Value: 98USAGE_HARDWARE_FEEDBACK
static val USAGE_HARDWARE_FEEDBACK: Int
Usage value to use for vibrations which provide a feedback for hardware component interaction, such as a fingerprint sensor.
Value: 50USAGE_MEDIA
static val USAGE_MEDIA: Int
Usage value to use for media vibrations, such as music, movie, soundtrack, animations, games, or any interactive media that isn't for touch feedback specifically.
Value: 19USAGE_NOTIFICATION
static val USAGE_NOTIFICATION: Int
Usage value to use for notification vibrations.
Value: 49USAGE_PHYSICAL_EMULATION
static val USAGE_PHYSICAL_EMULATION: Int
Usage value to use for vibrations which emulate physical hardware reactions, such as edge squeeze.
Note that normal screen-touch feedback "click" effects would typically be classed as USAGE_TOUCH, and that on-screen "physical" animations like bouncing would be USAGE_MEDIA.
Value: 34USAGE_RINGTONE
static val USAGE_RINGTONE: Int
Usage value to use for ringtone vibrations.
Value: 33USAGE_TOUCH
static val USAGE_TOUCH: Int
Usage value to use for touch vibrations.
Most typical haptic feedback should be classed as touch feedback. Examples include vibrations for tap, long press, drag and scroll.
Value: 18USAGE_UNKNOWN
static val USAGE_UNKNOWN: Int
Usage value to use when usage is unknown.
Value: 0Public methods
createForUsage
static fun createForUsage(usage: Int): VibrationAttributes
Creates a new VibrationAttributes instance with given usage.
| Parameters | |
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usage |
Int: Value is one of the following: |
| Return | |
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VibrationAttributes |
This value cannot be null. |
describeContents
fun describeContents(): Int
Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. For example, if the object will include a file descriptor in the output of writeToParcel(android.os.Parcel,int), the return value of this method must include the CONTENTS_FILE_DESCRIPTOR bit.
| Return | |
|---|---|
Int |
a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either 0 or
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equals
fun equals(other: Any?): Boolean
Indicates whether some other object is "equal to" this one.
The equals method implements an equivalence relation on non-null object references:
- It is reflexive: for any non-null reference value
x,x.equals(x)should returntrue. - It is symmetric: for any non-null reference values
xandy,x.equals(y)should returntrueif and only ify.equals(x)returnstrue. - It is transitive: for any non-null reference values
x,y, andz, ifx.equals(y)returnstrueandy.equals(z)returnstrue, thenx.equals(z)should returntrue. - It is consistent: for any non-null reference values
xandy, multiple invocations ofx.equals(y)consistently returntrueor consistently returnfalse, provided no information used inequalscomparisons on the objects is modified. - For any non-null reference value
x,x.equals(null)should returnfalse.
An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.
| Parameters | |
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obj |
the reference object with which to compare. |
o |
This value may be null. |
| Return | |
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Boolean |
true if this object is the same as the obj argument; false otherwise. |
getFlags
fun getFlags(): Int
Return the flags.
| Return | |
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Int |
a combined mask of all flags. Value is either 0 or a combination of the following:
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getUsage
fun getUsage(): Int
Return the vibration usage.
| Return | |
|---|---|
Int |
Value is one of the following: |
getUsageClass
fun getUsageClass(): Int
Return the vibration usage class.
| Return | |
|---|---|
Int |
Value is one of the following: |
hashCode
fun hashCode(): Int
Returns a hash code value for the object. This method is supported for the benefit of hash tables such as those provided by java.util.HashMap.
The general contract of hashCode is:
- Whenever it is invoked on the same object more than once during an execution of a Java application, the
hashCodemethod must consistently return the same integer, provided no information used inequalscomparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. - If two objects are equal according to the
equalsmethod, then calling thehashCodemethod on each of the two objects must produce the same integer result. - It is not required that if two objects are unequal according to the
equalsmethod, then calling thehashCodemethod on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables.
| Return | |
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Int |
a hash code value for this object. |
isFlagSet
fun isFlagSet(flag: Int): Boolean
Check whether a flag is set
| Parameters | |
|---|---|
flag |
Int: Value is either 0 or a combination of the following:
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| Return | |
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Boolean |
true if a flag is set and false otherwise |
toString
fun toString(): String
Returns a string representation of the object.
| Return | |
|---|---|
String |
a string representation of the object. |
writeToParcel
fun writeToParcel(
dest: Parcel,
flags: Int
): Unit
Flatten this object in to a Parcel.
| Parameters | |
|---|---|
dest |
Parcel: This value cannot be null. |
flags |
Int: Additional flags about how the object should be written. May be 0 or PARCELABLE_WRITE_RETURN_VALUE. Value is either 0 or a combination of the following:
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