Android 遊戲事件
透過集合功能整理內容
你可以依據偏好儲存及分類內容。
本指南說明如何使用 Google Play 遊戲服務提供的事件 API,收集玩家遊戲資料,以進行遊戲分析。您可以在 com.google.android.gms.games.event
和 com.google.android.gms.games
套件中取得此 API。
事前準備
建議您先複習事件遊戲概念,這會對您很有幫助。
開始使用事件 API 編寫程式碼之前:
取得事件用戶端
如要開始使用事件 API,遊戲必須先取得 EventsClient
物件。要取得此物件,您可以呼叫 PlayGames.getEventsClient()
方法,然後在活動內傳遞。
提交事件
您可以在遊戲中新增程式碼,以在遊戲發生特定事件時通知 Play 遊戲服務。
如要傳送事件更新,請使用 eventId
值以及等於或大於 0 的整數 incrementAmount
呼叫 EventsClient.increment()
。
以下是如何以遞增值為 1 提交事件的範例:
public void submitEvent(String eventId) {
PlayGames.getEventsClient(this)
.increment(eventId, 1);
}
擷取事件
您可以呼叫 EventsClient.load()
以擷取 Google 伺服器儲存的所有遊戲事件資料。在方法呼叫中,傳入布林值以表示 Play 遊戲服務是否應清除使用者裝置中的本機快取資料。
如要擷取在 Google Play 管理中心定義的特定事件資料,請呼叫 EventsClient.loadByIds()
,然後傳入輸入參數的事件 ID 陣列。
以下程式碼片段說明如何查詢 Play 遊戲服務,以取得遊戲的所有事件清單:
public void loadEvents() {
PlayGames.getEventsClient(this)
.load(true)
.addOnCompleteListener(new OnCompleteListener<AnnotatedData<EventBuffer>>() {
@Override
public void onComplete(@NonNull Task<AnnotatedData<EventBuffer>> task) {
if (task.isSuccessful()) {
// Process all the events.
for (Event event : task.getResult().get()) {
Log.d(TAG, "loaded event " + event.getName());
}
} else {
// Handle Error
Exception exception = task.getException();
int statusCode = CommonStatusCodes.DEVELOPER_ERROR;
if (exception instanceof ApiException) {
ApiException apiException = (ApiException) exception;
statusCode = apiException.getStatusCode();
}
showError(statusCode);
}
}
});
}
這個頁面中的內容和程式碼範例均受《內容授權》中的授權所規範。Java 與 OpenJDK 是 Oracle 和/或其關係企業的商標或註冊商標。
上次更新時間:2025-07-26 (世界標準時間)。
[null,null,["上次更新時間:2025-07-26 (世界標準時間)。"],[],[],null,["# Events for Android games\n\n| **Note:** This guide is for the Play Games Services v2 SDK. For information on the previous version of this SDK, see the [Play Games Services v1\n| documentation](/games/pgs/v1/android/events).\n\nThis guide shows you how to collect player gameplay data for game analytics\nusing the events APIs provided by Google Play Games Services. The APIs can be found in the\n[`com.google.android.gms.games.event`](https://developers.google.com/android/reference/com/google/android/gms/games/event/package-summary)\nand [`com.google.android.gms.games`](https://developers.google.com/android/reference/com/google/android/gms/games/package-summary)\npackages.\n\nBefore you begin\n----------------\n\nIf you haven't already done so, you might find it helpful to review the [events\ngame concepts](/games/pgs/events).\n\nBefore you start to code using the events APIs:\n\n- Define the events for your game in the\n [Google Play Console](https://play.google.com/apps/publish/).\n\n- Follow the [sign-in checklist recommendations](/games/pgs/quality#sign-in).\n\nGet the events client\n---------------------\n\nTo start using the events APIs, your game must first obtain an\n[`EventsClient`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient)\nobject. You can do this by calling the [`PlayGames.getEventsClient()`](https://developers.google.com/android/reference/com/google/android/gms/games/PlayGames#public-static-eventsclient-geteventsclient-activity-activity)\nmethod and passing in the activity.\n| **Note:** The [`EventsClient`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient) class makes use of the Google Play services [`Task`](https://developers.google.com/android/reference/com/google/android/gms/tasks/Task) class to return results asynchronously. To learn more about using tasks to manage threaded work, see the [Tasks API developer\n| guide](https://developers.google.com/android/guides/tasks).\n\nSubmit events\n-------------\n\nYou can add code in your game to notify Play Games Services whenever an event of\ninterest to your game occurs.\n\nTo send an event update, call\n[`EventsClient.increment()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#increment)\nwith the `eventId` value and an integer `incrementAmount` that is equal to or\ngreater than 0.\n\n- The `eventId` is generated by Play Games Services when you first define the\n event in the Google Play Console and is used to uniquely identify this\n event in your game.\n\n- You can use the `incrementAmount` input to specify the player's quantitative\n progress towards completing some game-specific goal. For example, if the\n event your game wants to track is *'Defeat 500 bug-eyed monsters'* , the\n `incrementAmount` value can be the number of monsters that the player killed\n in a single battle.\n\nHere's an example of how to submit an event with an increment amount of 1: \n\n```text\npublic void submitEvent(String eventId) {\n PlayGames.getEventsClient(this)\n .increment(eventId, 1);\n}\n```\n\nRetrieve events\n---------------\n\nYou can retrieve all events data stored in Google's servers for your game, by\ncalling\n[`EventsClient.load()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#load(boolean)).\nIn the method call, pass in a boolean value to indicate if Play Games Services\nshould clear the locally cached data on the user's device.\n\nTo retrieve data for specific events that you defined in the\nGoogle Play Console, call\n[`EventsClient.loadByIds()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#loadByIds)\nand pass in an array of event IDs in the input parameters.\n\nThe following snippet shows how you can query Play Games Services for the list of\nall events for your game: \n\n```gdscript\npublic void loadEvents() {\n PlayGames.getEventsClient(this)\n .load(true)\n .addOnCompleteListener(new OnCompleteListener\u003cAnnotatedData\u003cEventBuffer\u003e\u003e() {\n @Override\n public void onComplete(@NonNull Task\u003cAnnotatedData\u003cEventBuffer\u003e\u003e task) {\n if (task.isSuccessful()) {\n // Process all the events.\n for (Event event : task.getResult().get()) {\n Log.d(TAG, \"loaded event \" + event.getName());\n }\n } else {\n // Handle Error\n Exception exception = task.getException();\n int statusCode = CommonStatusCodes.DEVELOPER_ERROR;\n if (exception instanceof ApiException) {\n ApiException apiException = (ApiException) exception;\n statusCode = apiException.getStatusCode();\n }\n showError(statusCode);\n }\n }\n });\n}\n```"]]