FilterChip

Functions summary

Unit
@ExperimentalTvMaterial3Api
@NonRestartableComposable
@Composable
FilterChip(
    selected: Boolean,
    onClick: () -> Unit,
    modifier: Modifier,
    enabled: Boolean,
    onLongClick: (() -> Unit)?,
    leadingIcon: (@Composable () -> Unit)?,
    trailingIcon: (@Composable () -> Unit)?,
    shape: SelectableChipShape,
    colors: SelectableChipColors,
    scale: SelectableChipScale,
    border: SelectableChipBorder,
    glow: SelectableChipGlow,
    interactionSource: MutableInteractionSource?,
    content: @Composable () -> Unit
)

Material Design filter chip

Functions

FilterChip

@ExperimentalTvMaterial3Api
@NonRestartableComposable
@Composable
fun FilterChip(
    selected: Boolean,
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    onLongClick: (() -> Unit)? = null,
    leadingIcon: (@Composable () -> Unit)? = null,
    trailingIcon: (@Composable () -> Unit)? = null,
    shape: SelectableChipShape = FilterChipDefaults.shape(),
    colors: SelectableChipColors = FilterChipDefaults.colors(),
    scale: SelectableChipScale = FilterChipDefaults.scale(),
    border: SelectableChipBorder = FilterChipDefaults.border(),
    glow: SelectableChipGlow = FilterChipDefaults.glow(),
    interactionSource: MutableInteractionSource? = null,
    content: @Composable () -> Unit
): Unit

Material Design filter chip

Chips help people enter information, make selections, filter content, or trigger actions. Chips can show multiple interactive elements together in the same area, such as a list of selectable movie times, or a series of email contacts

Filter chips use tags or descriptive words to filter content. They can be a good alternative to toggle buttons or checkboxes

Tapping on a filter chip toggles its selection state. A selection state leadingIcon can be provided (e.g. a checkmark) to be appended at the starting edge of the chip's label

Parameters
selected: Boolean

whether this chip is selected or not

onClick: () -> Unit

called when this chip is clicked

modifier: Modifier = Modifier

the Modifier to be applied to this chip

enabled: Boolean = true

controls the enabled state of this chip. When false, this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services

onLongClick: (() -> Unit)? = null

callback to be called when the surface is long clicked (long-pressed)

leadingIcon: (@Composable () -> Unit)? = null

optional icon at the start of the chip, preceding the content text

trailingIcon: (@Composable () -> Unit)? = null

optional icon at the end of the chip

shape: SelectableChipShape = FilterChipDefaults.shape()

Defines the Chip's shape

colors: SelectableChipColors = FilterChipDefaults.colors()

Color to be used on background and content of the chip

scale: SelectableChipScale = FilterChipDefaults.scale()

Defines size of the chip relative to its original size

border: SelectableChipBorder = FilterChipDefaults.border()

Defines a border around the chip

glow: SelectableChipGlow = FilterChipDefaults.glow()

Shadow to be shown behind the chip

interactionSource: MutableInteractionSource? = null

an optional hoisted MutableInteractionSource for observing and emitting Interactions for this chip. You can use this to change the chip's appearance or preview the chip in different states. Note that if null is provided, interactions will still happen internally.

content: @Composable () -> Unit

for this chip, ideally a Text composable