MeshSpecification.Attribute
public
static
class
MeshSpecification.Attribute
extends Object
java.lang.Object | |
↳ | android.graphics.MeshSpecification.Attribute |
Data class to represent a single attribute in a shader. An attribute is a variable that accompanies a vertex, this can be a color or texture coordinates. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. Note that offset is the offset in number of bytes. For example, if we had two attributes
Float3 att1 Float att2
MeshSpecification.make(Attribute[], int, Varying[], String, String, ColorSpace, int)
to create a MeshSpecification
instance.
Summary
Public constructors | |
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Attribute(int type, int offset, String name)
|
Public methods | |
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String
|
getName()
Return the name of this |
int
|
getOffset()
Return the offset of the attribute in bytes |
int
|
getType()
Return the corresponding data type for this |
String
|
toString()
Returns a string representation of the object. |
Inherited methods | |
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Public constructors
Attribute
public Attribute (int type, int offset, String name)
Parameters | |
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type |
int : Value is MeshSpecification.TYPE_FLOAT , MeshSpecification.TYPE_FLOAT2 , MeshSpecification.TYPE_FLOAT3 , MeshSpecification.TYPE_FLOAT4 , or MeshSpecification.TYPE_UBYTE4 |
offset |
int |
name |
String : This value cannot be null . |
Public methods
getName
public String getName ()
Return the name of this Attribute
Returns | |
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String |
This value cannot be null . |
getOffset
public int getOffset ()
Return the offset of the attribute in bytes
Returns | |
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int |
getType
public int getType ()
Return the corresponding data type for this Attribute
.
Returns | |
---|---|
int |
Value is MeshSpecification.TYPE_FLOAT , MeshSpecification.TYPE_FLOAT2 , MeshSpecification.TYPE_FLOAT3 , MeshSpecification.TYPE_FLOAT4 , or MeshSpecification.TYPE_UBYTE4 |
toString
public String toString ()
Returns a string representation of the object.
Returns | |
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String |
a string representation of the object. |